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Index: modules/tome/dialogs/CharacterSheet.lua
===================================================================
--- modules/tome/dialogs/CharacterSheet.lua (revision 6196)
+++ modules/tome/dialogs/CharacterSheet.lua (working copy)
@@ -873,7 +873,8 @@
for i, t in ipairs(DamageType.dam_def) do
if player.on_melee_hit[DamageType[t.type]] and player.on_melee_hit[DamageType[t.type]] ~= 0 then
- self:mouseTooltip(self.TOOLTIP_ON_HIT_DAMAGE, s:drawColorStringBlended(self.font, ("%s%-10s#LAST#: #00ff00#%.2f"):format((t.text_color or "#WHITE#"), t.name:capitalize(), player.on_melee_hit[DamageType[t.type]]), w, h, 255, 255, 255, true)) h = h + self.font_h
+ local dval = player.on_melee_hit[DamageType[t.type]]
+ self:mouseTooltip(self.TOOLTIP_ON_HIT_DAMAGE, s:drawColorStringBlended(self.font, ("%s%-10s#LAST#: #00ff00#%.2f"):format((t.text_color or "#WHITE#"), t.name:capitalize(), (type(dval) == "number" and dval) or dval.dam), w, h, 255, 255, 255, true)) h = h + self.font_h
end
end