Escorts run away about one million tiles
Moderator: Moderator
Escorts run away about one million tiles
Well not really, but they don't just hang back, they run off to who knows where, where they find something else to kill them. While most ranged don't have problem with moving back with the escorts and shooting beams/arrows/fireballs/whatever, it's really tricky keeping them alive with melee if I both have to chase after the escort, block monsters from reaching it, and get rid of the worst of them so that I don't die.
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers
<darkgod> brb buffing boulder throwers
Re: Escorts run away about one million tiles
AFAIR, you can right click on escort and there would be an option to set max range they can go away from you.supermini wrote:Well not really, but they don't just hang back, they run off to who knows where, where they find something else to kill them. While most ranged don't have problem with moving back with the escorts and shooting beams/arrows/fireballs/whatever, it's really tricky keeping them alive with melee if I both have to chase after the escort, block monsters from reaching it, and get rid of the worst of them so that I don't die.
Sorry for my poor English.
Re: Escorts run away about one million tiles
No, the options are 'tell me which direction vaguely' and 'stay still for ~5 turns, but with a cooldown'. No more control than that. 
That tethering is used by the Alchemist golem.

That tethering is used by the Alchemist golem.