Escorts run away about one million tiles

Where bugs go to lie down and rest

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supermini
Uruivellas
Posts: 800
Joined: Tue May 15, 2012 11:44 pm

Escorts run away about one million tiles

#1 Post by supermini »

Well not really, but they don't just hang back, they run off to who knows where, where they find something else to kill them. While most ranged don't have problem with moving back with the escorts and shooting beams/arrows/fireballs/whatever, it's really tricky keeping them alive with melee if I both have to chase after the escort, block monsters from reaching it, and get rid of the worst of them so that I don't die.
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

ZiMMy
Yeek
Posts: 11
Joined: Mon Dec 17, 2012 3:49 pm

Re: Escorts run away about one million tiles

#2 Post by ZiMMy »

supermini wrote:Well not really, but they don't just hang back, they run off to who knows where, where they find something else to kill them. While most ranged don't have problem with moving back with the escorts and shooting beams/arrows/fireballs/whatever, it's really tricky keeping them alive with melee if I both have to chase after the escort, block monsters from reaching it, and get rid of the worst of them so that I don't die.
AFAIR, you can right click on escort and there would be an option to set max range they can go away from you.
Sorry for my poor English.

Aerach
Halfling
Posts: 84
Joined: Thu Dec 13, 2012 10:22 am

Re: Escorts run away about one million tiles

#3 Post by Aerach »

No, the options are 'tell me which direction vaguely' and 'stay still for ~5 turns, but with a cooldown'. No more control than that. :)

That tethering is used by the Alchemist golem.

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