dex 16
fight: insidious steel dagger of projection steel dagger :: nil MAINHAND
fight: insidious steel dagger of projection steel dagger :: nil OFFHAND
* insidious steel dagger of projection => no drop
[TOME ENTITY FILTER] making default loot table for normal 2
[TOME ENTITY FILTER] selected Ego 74.267054314511 75.7
str 14
fight: cleansing cured leather armour steel dagger :: nil BODY
fight: cleansing cured leather armour insidious steel dagger of projection :: nil BODY
addTmpValTable table: 0xec2dd510 7 11
addTmpVal table: 0xec2dd510 7 11 :=: 1 1 add
addTmpValTable table: 0xec2dd510 8 10
addTmpVal table: 0xec2dd510 8 10 :=: 1 1 add
addTmpVal table: 0xeaaa0b78 fatigue 7 :=: 2 2 add
addTmpVal table: 0xeaaa0b78 combat_armor 4 :=: 3 3add
addTmpVal table: 0xeaaa0b78 combat_def 2 :=: 4 4add
* cleansing cured leather armour => no drop
[TOME ENTITY FILTER] making default loot table for normal 2
[TOME ENTITY FILTER] selected basic 103.6958817852 119.2
[TOME ENTITY FILTER] making default loot table for normal 2
[TOME ENTITY FILTER] selected basic 104.1266977502 119.2
Loading tile npc/humanoid_human_cutpurse.png
[TALENT] cutpurse 15682 learning T_BORN_INTO_MAGIC true nil
[TALENT] cutpurse 15682 learning T_LETHALITY true nil
[TALENT] cutpurse 15682 learning T_BORN_INTO_MAGIC true nil
[TALENT] cutpurse 15682 learning T_BORN_INTO_MAGIC true nil
[TALENT] cutpurse 15682 learning T_LETHALITY true nil
[LOG] Cutpurse appears out of the thin air!
Inscribing on thief: INFUSION:_INSIDIOUS_POISON_1
[TALENT] thief 15692 learning T_INFUSION:_INSIDIOUS_POISON_1 true 1
Talent resolver for thief : T_LETHALITY => 1
[TALENT] thief 15692 learning T_LETHALITY true 1
Talent resolver for thief : T_STEALTH => 2
[TALENT] thief 15692 learning T_STEALTH true 2
Talent resolver for thief : T_VENOMOUS_STRIKE => 0
[TALENT] thief 15692 learning T_VENOMOUS_STRIKE true 0
[TALENT] thief 15692 learning T_STAMINA_POOL true nil
Talent resolver for thief : T_DISARM => 2
[TALENT] thief 15692 learning T_DISARM true 2
Talent resolver for thief : T_VILE_POISONS => 1
[TALENT] thief 15692 learning T_VILE_POISONS true 1
[TALENT] thief 15692 learning T_DEADLY_POISON true nil
[TOME ENTITY FILTER] making default loot table for normal 2
[TOME ENTITY FILTER] selected Ego 58.638806299011 75.7
dex 11
* acidic iron dagger => no drop
[TOME ENTITY FILTER] making default loot table for normal 2
[TOME ENTITY FILTER] selected Ego 73.192496708819 75.7
dex 16
fight: steel dagger of erosion acidic iron dagger :: nil MAINHAND
fight: steel dagger of erosion acidic iron dagger :: nil OFFHAND
* steel dagger of erosion => no drop
[TOME ENTITY FILTER] making default loot table for normal 2
[TOME ENTITY FILTER] selected Double Ego 27.390756963452 45.7
str 10
fight: spiked rough leather armour of temporal resistance acidic iron dagger :: nil BODY
fight: spiked rough leather armour of temporal resistance steel dagger of erosion :: nil BODY
addTmpVal table: 0xe9ae97f0 combat_armor 2 :=: 1 1add
addTmpValTable table: 0xeb89a620 12 16
addTmpVal table: 0xeb89a620 12 16 :=: 2 2 add
addTmpVal table: 0xe9ae97f0 fatigue 6 :=: 3 3 add
addTmpVal table: 0xe9ae97f0 combat_def 1 :=: 4 4add
addTmpValTable table: 0xe8b60fe8 1 11
addTmpVal table: 0xe8b60fe8 1 11 :=: 5 5 add
* spiked rough leather armour of temporal resistance => no drop
[TOME ENTITY FILTER] making default loot table for normal 2
[TOME ENTITY FILTER] selected Lore 76.448076541312 75.7
[TOME ENTITY FILTER] making default loot table for normal 2
[TOME ENTITY FILTER] selected Ego 49.527716182422 75.7
Loading tile npc/humanoid_human_thief.png
[TALENT] thief 15692 learning T_BORN_INTO_MAGIC true nil
[TALENT] thief 15692 learning T_DISARM true nil
[TALENT] thief 15692 learning T_STEALTH true nil
[TALENT] thief 15692 learning T_LETHALITY true nil
[TALENT] thief 15692 learning T_VILE_POISONS true nil
[TALENT] thief 15692 learning T_NUMBING_POISON true nil
[TALENT] thief 15692 learning T_BORN_INTO_MAGIC true nil
===== activating sustain thief T_STEALTH
===== activating sustain thief T_DEADLY_POISON
[LOG] Thief activates Deadly Poison.
===== activating sustain thief T_NUMBING_POISON
[LOG] Thief activates Numbing Poison.
[LOG] Thief appears out of the thin air!
Loading tile trap/trap_summoning_alarm_01.png
[LOG] Ran for 1 turns (stop reason: trap).
AI took for target 15692 thief :: 1517 RAMPAGE! 1 <100
[ATTACK] attacking with acidic iron dagger
[ATTACK] to RAMPAGE! :: 10.265302752426 5 20.28 12 :: 1
checkHit 20 12
=> chance to hit 70
[ATTACK] raw dam 10.265302752426 versus 20.28 0.56 with APR 5
[ATTACK] after armor 4.5167332110674
[ATTACK] after range 4
[PHYS CRIT %] 5.22
[ATTACK] after crit 4
[ATTACK] after mult 4
[PROJECTOR] starting dam 4
[PROJECTOR] after difficulty dam 4
[PROJECTOR] res 0 1 on dam 4
[PROJECTOR] after resists dam 4
[PROJECTOR] after flat damage armor 4
[PROJECTOR] final dam 4
[PROJECTOR] starting dam 5
[PROJECTOR] after difficulty dam 5
[PROJECTOR] res 0 1 on dam 5
[PROJECTOR] after resists dam 5
[PROJECTOR] after flat damage armor 5
[PROJECTOR] final dam 5
[PROJECTOR] starting dam 11
[PROJECTOR] after difficulty dam 11
[PROJECTOR] res 0 1 on dam 11
[PROJECTOR] after resists dam 11
[PROJECTOR] after flat damage armor 11
[PROJECTOR] final dam 11
[PROJECTOR] starting dam 15
[PROJECTOR] after difficulty dam 15
[PROJECTOR] res 0 1 on dam 15.6
[PROJECTOR] after resists dam 15.6
[PROJECTOR] after flat damage armor 15.6
[PROJECTOR] final dam 15.6
[LOG] RAMPAGE! is poisoned!
addTmpVal table: 0xed745458 numbed 16 :=: 2 593 add
[ATTACK] attacking with steel dagger of erosion
[ATTACK] to RAMPAGE! :: 12.69072119244 6 20.28 12 :: 0.5
checkHit 20 12
=> chance to hit 70
[ATTACK] raw dam 12.69072119244 versus 20.28 0.56 with APR 6
[ATTACK] after armor 5.5839173246735
[ATTACK] after range 6
[PHYS CRIT %] 6.22
[ATTACK] after crit 6
[ATTACK] after mult 3
[PROJECTOR] starting dam 3
[PROJECTOR] after difficulty dam 3
[PROJECTOR] res 0 1 on dam 3
[PROJECTOR] after resists dam 3
[PROJECTOR] after flat damage armor 3
[PROJECTOR] final dam 3
[PROJECTOR] starting dam 4
[PROJECTOR] after difficulty dam 4
[PROJECTOR] res 20 0.8 on dam 4
[PROJECTOR] after resists dam 3.2
[PROJECTOR] after flat damage armor 3.2
[PROJECTOR] final dam 3.2
[PROJECTOR] starting dam 4
[PROJECTOR] after difficulty dam 4
[PROJECTOR] res 0 1 on dam 4
[PROJECTOR] after resists dam 4
[PROJECTOR] after flat damage armor 4
[PROJECTOR] final dam 4
[PROJECTOR] starting dam 11
[PROJECTOR] after difficulty dam 11
[PROJECTOR] res 0 1 on dam 11
[PROJECTOR] after resists dam 11
[PROJECTOR] after flat damage armor 11
[PROJECTOR] numbed dam 9.24
[PROJECTOR] final dam 9.24
[PROJECTOR] starting dam 15
[PROJECTOR] after difficulty dam 15
[PROJECTOR] res 0 1 on dam 15.6
[PROJECTOR] after resists dam 15.6
[PROJECTOR] after flat damage armor 15.6
[PROJECTOR] numbed dam 13.104
[PROJECTOR] final dam 13.104
[LOG] RAMPAGE! hits thief for #aaaaaa#11 physical#LAST#, #DARK_GREEN#16 blight#LAST#, #aaaaaa#10 physical#LAST#, #DARK_GREEN#14 blight#LAST# damage (total 48.94).
[LOG] Thief hits RAMPAGE! for #aaaaaa#4 physical#LAST#, #GREEN#5 acid#LAST#, #aaaaaa#3 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST# damage (total 19.20).
[PROJECTOR] starting dam 12.352277973704
[PROJECTOR] after difficulty dam 12.352277973704
[PROJECTOR] res 20 0.8 on dam 12.352277973704
[PROJECTOR] after resists dam 9.8818223789629
[PROJECTOR] after flat damage armor 9.8818223789629
[PROJECTOR] final dam 9.8818223789629
[LOG] Thief hits RAMPAGE! for #LIGHT_GREEN#10 nature#LAST# damage.
[ATTACK] attacking with Bill's Tree Trunk
[ATTACK] to cutpurse :: 70.04528222958 12 5 12.25 :: 1
checkHit 31.5 12.25
=> chance to hit 99
[ATTACK] raw dam 70.04528222958 versus 5 0.3 with APR 12
[ATTACK] after armor 70.04528222958
[ATTACK] after range 70
[PHYS CRIT %] 1.8
[ATTACK] after crit 70
[ATTACK] after mult 70
[PROJECTOR] starting dam 70
[PROJECTOR] after difficulty dam 70
[PROJECTOR] res 0 1 on dam 70
[PROJECTOR] after resists dam 70
[PROJECTOR] after flat damage armor 70
[PROJECTOR] numbed dam 58.8
[PROJECTOR] final dam 58.8
addTmpVal table: 0xeaaa0b78 combat_crit_vulnerable 10 :=: 55 add
[ATTACK] attacking with steel dagger
[ATTACK] to RAMPAGE! :: 12.78317522777 6 20.28 12 :: 1
checkHit 19 12
=> chance to hit 68
[ATTACK] raw dam 12.78317522777 versus 20.28 0.56 with APR 6
[ATTACK] after armor 5.6245971002187
[ATTACK] after range 6
[PHYS CRIT %] 6.62
[ATTACK] after crit 6
[ATTACK] after mult 6
[PROJECTOR] starting dam 6
[PROJECTOR] after difficulty dam 6
[PROJECTOR] res 0 1 on dam 6
[PROJECTOR] after resists dam 6
[PROJECTOR] after flat damage armor 6
[PROJECTOR] final dam 6
[PROJECTOR] starting dam 11
[PROJECTOR] after difficulty dam 11
[PROJECTOR] res 0 1 on dam 11
[PROJECTOR] after resists dam 11
[PROJECTOR] after flat damage armor 11
[PROJECTOR] numbed dam 9.24
[PROJECTOR] final dam 9.24
[PROJECTOR] starting dam 15
[PROJECTOR] after difficulty dam 15
[PROJECTOR] res 10 0.9 on dam 15.6
[PROJECTOR] after resists dam 14.04
[PROJECTOR] after flat damage armor 14.04
[PROJECTOR] numbed dam 11.7936
[PROJECTOR] final dam 11.7936
[ATTACK] attacking with insidious steel dagger of projection
[ATTACK] to RAMPAGE! :: 12.960575790125 6 20.28 12 :: 0.5
checkHit 19 12
=> chance to hit 68
[ATTACK] raw dam 12.960575790125 versus 20.28 0.56 with APR 6
[ATTACK] after armor 5.702653347655
[ATTACK] after range 7
[PHYS CRIT %] 6.62
[ATTACK] after crit 7
[ATTACK] after mult 3.5
[PROJECTOR] starting dam 3.5
[PROJECTOR] after difficulty dam 3.5
[PROJECTOR] res 0 1 on dam 3.5
[PROJECTOR] after resists dam 3.5
[PROJECTOR] after flat damage armor 3.5
[PROJECTOR] final dam 3.5
[PROJECTOR] starting dam 1.5714285714286
[PROJECTOR] after difficulty dam 1.5714285714286
[PROJECTOR] res 20 0.8 on dam 1.5714285714286
[PROJECTOR] after resists dam 1.2571428571429
[PROJECTOR] after flat damage armor 1.2571428571429
[PROJECTOR] final dam 1.2571428571429
[LOG] RAMPAGE! is poisoned!
addTmpVal table: 0xed745458 healing_factor -0.11 :=: 2 594 add
checkHit 19.8 22.525
=> chance to hit 44
[PROJECTOR] starting dam 4
[PROJECTOR] after difficulty dam 4
[PROJECTOR] res 0 1 on dam 4
[PROJECTOR] after resists dam 4
[PROJECTOR] after flat damage armor 4
[PROJECTOR] final dam 4
[PROJECTOR] starting dam 11
[PROJECTOR] after difficulty dam 11
[PROJECTOR] res 0 1 on dam 11
[PROJECTOR] after resists dam 11
[PROJECTOR] after flat damage armor 11
[PROJECTOR] numbed dam 9.24
[PROJECTOR] final dam 9.24
[PROJECTOR] starting dam 15
[PROJECTOR] after difficulty dam 15
[PROJECTOR] res 10 0.9 on dam 15.6
[PROJECTOR] after resists dam 14.04
[PROJECTOR] after flat damage armor 14.04
[PROJECTOR] numbed dam 11.7936
[PROJECTOR] final dam 11.7936
[LOG] Cutpurse hits RAMPAGE! for #aaaaaa#6 physical#LAST#, #aaaaaa#4 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #YELLOW#4 mind#LAST# damage (total 14.76).
[LOG] RAMPAGE! hits cutpurse for #aaaaaa#59 physical#LAST#, #aaaaaa#10 physical#LAST#, #DARK_GREEN#12 blight#LAST#, #aaaaaa#10 physical#LAST#, #DARK_GREEN#12 blight#LAST# damage (total 100.87).
thief 15692 dumb ai talents can use Disarm T_DISARM
thief 15692 dumb ai talents can use Attack T_ATTACK
thief 15692 dumb ai talents can use Infusion: Insidious Poison T_INFUSION:_INSIDIOUS_POISON_1
dumb ai uses T_ATTACK
[ATTACK] attacking with acidic iron dagger
[ATTACK] to RAMPAGE! :: 10.265302752426 5 20.28 12 :: 1
checkHit 20 12
=> chance to hit 70
[LOG] Thief misses RAMPAGE!.
[ATTACK] attacking with steel dagger of erosion
[ATTACK] to RAMPAGE! :: 12.69072119244 6 20.28 12 :: 0.5
checkHit 20 12
=> chance to hit 70
[ATTACK] raw dam 12.69072119244 versus 20.28 0.56 with APR 6
[ATTACK] after armor 5.5839173246735
[ATTACK] after range 6
[PHYS CRIT %] 6.22
[ATTACK] after crit 6
[ATTACK] after mult 3
[PROJECTOR] starting dam 3
[PROJECTOR] after difficulty dam 3
[PROJECTOR] res 0 1 on dam 3
[PROJECTOR] after resists dam 3
[PROJECTOR] after flat damage armor 3
[PROJECTOR] final dam 3
[PROJECTOR] starting dam 4
[PROJECTOR] after difficulty dam 4
[PROJECTOR] res 20 0.8 on dam 4
[PROJECTOR] after resists dam 3.2
[PROJECTOR] after flat damage armor 3.2
[PROJECTOR] final dam 3.2
[PROJECTOR] starting dam 4
[PROJECTOR] after difficulty dam 4
[PROJECTOR] res 0 1 on dam 4
[PROJECTOR] after resists dam 4
[PROJECTOR] after flat damage armor 4
[PROJECTOR] final dam 4
[PROJECTOR] starting dam 11
[PROJECTOR] after difficulty dam 11
[PROJECTOR] res 0 1 on dam 11
[PROJECTOR] after resists dam 11
[PROJECTOR] after flat damage armor 11
[PROJECTOR] numbed dam 9.24
[PROJECTOR] final dam 9.24
[PROJECTOR] starting dam 15
[PROJECTOR] after difficulty dam 15
[PROJECTOR] res 0 1 on dam 15.6
[PROJECTOR] after resists dam 15.6
[PROJECTOR] after flat damage armor 15.6
[PROJECTOR] numbed dam 13.104
[PROJECTOR] final dam 13.104
[LOG] RAMPAGE! hits thief for #aaaaaa#10 physical#LAST#, #DARK_GREEN#14 blight#LAST# damage (total 22.34).
[LOG] Thief hits RAMPAGE! for #aaaaaa#3 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST# damage (total 10.20).
Loading tile effects/insidious_poison.png
[PROJECTOR] starting dam 12.352277973704
[PROJECTOR] after difficulty dam 12.352277973704
[PROJECTOR] res 20 0.8 on dam 12.352277973704
[PROJECTOR] after resists dam 9.8818223789629
[PROJECTOR] after flat damage armor 9.8818223789629
[PROJECTOR] final dam 9.8818223789629
[PROJECTOR] starting dam 1.5714285714286
[PROJECTOR] after difficulty dam 1.5714285714286
[PROJECTOR] res 20 0.8 on dam 1.5714285714286
[PROJECTOR] after resists dam 1.2571428571429
[PROJECTOR] after flat damage armor 1.2571428571429
[PROJECTOR] final dam 1.2571428571429
[LOG] Cutpurse hits RAMPAGE! for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG] Thief hits RAMPAGE! for #LIGHT_GREEN#10 nature#LAST# damage.
[USERCHAT] channel talk jenx tome and then keep regenerating?
[ATTACK] attacking with Bill's Tree Trunk
[ATTACK] to cutpurse :: 70.04528222958 12 5 12.25 :: 1
checkHit 31.5 12.25
=> chance to hit 99
[ATTACK] raw dam 70.04528222958 versus 5 0.3 with APR 12
[ATTACK] after armor 70.04528222958
[ATTACK] after range 90
[PHYS CRIT %] 11.8
[ATTACK] after crit 90
[ATTACK] after mult 90
[PROJECTOR] starting dam 90
[PROJECTOR] after difficulty dam 90
[PROJECTOR] res 0 1 on dam 90
[PROJECTOR] after resists dam 90
[PROJECTOR] after flat damage armor 90
[PROJECTOR] numbed dam 75.6
[PROJECTOR] final dam 75.6
removeTempVal combat_crit_vulnerable 10 :=: 5
delTmpVal combat_crit_vulnerable 10 add
addTmpVal table: 0xeaaa0b78 combat_crit_vulnerable 10 :=: 66 add
[LOG] #F53CBE#Cutpurse is being stalked by RAMPAGE!!
[LOG] RAMPAGE! hits cutpurse for #aaaaaa#76 physical#LAST# damage.
[ATTACK] attacking with steel dagger
[ATTACK] to RAMPAGE! :: 12.78317522777 6 20.28 12 :: 1
checkHit 19 12
=> chance to hit 68
[ATTACK] raw dam 12.78317522777 versus 20.28 0.56 with APR 6
[ATTACK] after armor 5.6245971002187
[ATTACK] after range 7
[PHYS CRIT %] 6.62
[ATTACK] after crit 7
[ATTACK] after mult 7
[PROJECTOR] starting dam 7
[PROJECTOR] after difficulty dam 7
[PROJECTOR] res 0 1 on dam 7
[PROJECTOR] after resists dam 7
[PROJECTOR] after flat damage armor 7
[PROJECTOR] final dam 7
[PROJECTOR] starting dam 11
[PROJECTOR] after difficulty dam 11
[PROJECTOR] res 0 1 on dam 11
[PROJECTOR] after resists dam 11
[PROJECTOR] after flat damage armor 11
[PROJECTOR] numbed dam 9.24
[PROJECTOR] final dam 9.24
[PROJECTOR] starting dam 15
[PROJECTOR] after difficulty dam 15
[PROJECTOR] res 10 0.9 on dam 15.6
[PROJECTOR] after resists dam 14.04
[PROJECTOR] after flat damage armor 14.04
[PROJECTOR] numbed dam 11.7936
[PROJECTOR] final dam 11.7936
[ATTACK] attacking with insidious steel dagger of projection
[ATTACK] to RAMPAGE! :: 12.960575790125 6 20.28 12 :: 0.5
checkHit 19 12
=> chance to hit 68
[ATTACK] raw dam 12.960575790125 versus 20.28 0.56 with APR 6
[ATTACK] after armor 5.702653347655
[ATTACK] after range 7
[PHYS CRIT %] 6.62
[ATTACK] after crit 7
[ATTACK] after mult 3.5
[PROJECTOR] starting dam 3.5
[PROJECTOR] after difficulty dam 3.5
[PROJECTOR] res 0 1 on dam 3.5
[PROJECTOR] after resists dam 3.5
[PROJECTOR] after flat damage armor 3.5
[PROJECTOR] final dam 3.5
[PROJECTOR] starting dam 1.5714285714286
[PROJECTOR] after difficulty dam 1.5714285714286
[PROJECTOR] res 20 0.8 on dam 1.5714285714286
[PROJECTOR] after resists dam 1.2571428571429
[PROJECTOR] after flat damage armor 1.2571428571429
[PROJECTOR] final dam 1.2571428571429
removeTempVal healing_factor -0.11 :=: 594
delTmpVal healing_factor -0.11 add
addTmpVal table: 0xed745458 healing_factor -0.11 :=: 2 595 add
checkHit 19.8 22.525
=> chance to hit 44
[LOG] RAMPAGE! resists the mind attack!
[PROJECTOR] starting dam 2
[PROJECTOR] after difficulty dam 2
[PROJECTOR] res 0 1 on dam 2
[PROJECTOR] after resists dam 2
[PROJECTOR] after flat damage armor 2
[PROJECTOR] final dam 2
[PROJECTOR] starting dam 11
[PROJECTOR] after difficulty dam 11
[PROJECTOR] res 0 1 on dam 11
[PROJECTOR] after resists dam 11
[PROJECTOR] after flat damage armor 11
[PROJECTOR] numbed dam 9.24
[PROJECTOR] final dam 9.24
[LOG] #F53CBE#Cutpurse is no longer being stalked by RAMPAGE!.
[LOG] Cutpurse hits RAMPAGE! for #aaaaaa#7 physical#LAST#, #aaaaaa#4 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #YELLOW#2 mind#LAST# damage (total 13.76).
[LOG] RAMPAGE! hits cutpurse for #aaaaaa#10 physical#LAST#, #DARK_GREEN#12 blight#LAST#, #aaaaaa#10 physical#LAST# damage (total 30.27).
[LOG] #{bold}#RAMPAGE! killed cutpurse!#{normal}#
Particle emitter error 9cbeb00 (32): /data/gfx/particles/melee_attack.lua:49: attempt to index local 'self' (a number value)
Particle emitter error 9cbeb00 (32): /data/gfx/particles/melee_attack.lua:49: attempt to index local 'self' (a number value)
Particle emitter error 9cbeb00 (32): /data/gfx/particles/melee_attack.lua:49: attempt to index local 'self' (a number value)
Particle emitter error 9cbeb00 (32): /data/gfx/particles/melee_attack.lua:49: attempt to index local 'self' (a number value)
Particle emitter error 9cbeb00 (32): /data/gfx/particles/melee_attack.lua:49: attempt to index local 'self' (a number value)
Particle emitter error 9cbeb00 (32): /data/gfx/particles/melee_attack.lua:49: attempt to index local 'self' (a number value)
Particle emitter error 9cbeb00 (32): /data/gfx/particles/melee_attack.lua:49: attempt to index local 'self' (a number value)
Particle emitter error 9cbeb00 (32): /data/gfx/particles/melee_attack.lua:49: attempt to index local 'self' (a number value)
PANIC: unprotected error in call to Lua API (/data/gfx/particles/melee_attack.lua:49: attempt to index local 'self' (a number value))
AL lib: ALc.c
AL lib: alSource.c
AL lib: alBuffer.c