Shalore + antimagic = epic fail

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Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Shalore + antimagic = epic fail

#1 Post by Suslik »

Being antimagic character I can't use any of shalore's racial abilities. Is that a bug or a crappy feature?

laru
Halfling
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Re: Shalore + antimagic = epic fail

#2 Post by laru »

Shalore racial talent = spell!

peaceoutside
Halfling
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Re: Shalore + antimagic = epic fail

#3 Post by peaceoutside »

Not a bug.

The game tells you that choosing anti-magic will make it so you won't be able to use spells anymore.

The activated and sustained talents on Shalore racial tree say that they're spells.

Suslik
Spiderkin
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Re: Shalore + antimagic = epic fail

#4 Post by Suslik »

Uuuurgh! I have missed the point when I was told that these are spells.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Shalore + antimagic = epic fail

#5 Post by SageAcrin »

Maybe the Antimagic trainer should mention that it'd be impressive that you're willing to give up your racial abilities, if you're a Shalore, when you talk to him.

While the skills do say outright that they are magical, it doesn't exactly shout it-this isn't the first time I've seen someone hit this problem.

donkatsu
Uruivellas
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Re: Shalore + antimagic = epic fail

#6 Post by donkatsu »

Or hide Zigur from Shaloren. The Ziguranth have pretty good reasons to be racist against the Shaloren.

Suslik
Spiderkin
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Re: Shalore + antimagic = epic fail

#7 Post by Suslik »

This is probably the most stupid reason I have ever lost my character to - breaking its innate abilities by antimagic. See no reason to continue this character live. Though he did it up to lvl20 without any deaths and was pretty happy =(

Agree on forbidding shaloren to see zigur.

Crim, The Red Thunder
Sher'Tul Godslayer
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Re: Shalore + antimagic = epic fail

#8 Post by Crim, The Red Thunder »

donkatsu wrote:Or hide Zigur from Shaloren. The Ziguranth have lousy, ignorant, and unfounded reasons to be racist against the Shaloren.
^Fix'd, in bold.

I'm not sure I vote for Shaloren being forbidden entry to Zigur. Not every Shaloren is a mage, and while they may have a connection to magic, it is entirely possible they may grow to detest this, and desire a freedom from it. One who lost family (or ancestors, thought the former is more likely, given lifespans) to the spellblaze, might well have developed a distaste for magic, illogical and foolish as hating the means for the catastrophe, rather then it's cause (A handful of ignorant power-hungry mages.) would be, so antimagic might be a possibility to them, racials be d***ed. I vote keep Zigur there, but maybe with some flavored dialogue to warn you. Shaloren summoners/wyrmics can still make good use of antimagic, if you are willing to pass up on the racials, so why shouldn't they have it?
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supermini
Uruivellas
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Re: Shalore + antimagic = epic fail

#9 Post by supermini »

Crim, The Red Thunder wrote: Not every Shaloren is a mage, and while they may have a connection to magic, it is entirely possible they may grow to detest this, and desire a freedom from it. One who lost family (or ancestors, thought the former is more likely, given lifespans) to the spellblaze, might well have developed a distaste for magic, illogical and foolish as hating the means for the catastrophe, rather then it's cause (A handful of ignorant power-hungry mages.) would be, so antimagic might be a possibility to them, racials be d***ed.
You are giving a roleplaying reason for something that concerns game mechanics. Yes, it's possible to play a Shalore without racials, but if you're doing that you're doing it wrong.

That said, adding a prompt like 'Antimagic will prevent you from using your racial talents. Are you sure?' is probably good enough.
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Frumple
Sher'Tul Godslayer
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Re: Shalore + antimagic = epic fail

#10 Post by Frumple »

Wait, wait, wait. The spellblaze wasn't caused by power-hungry magi. It was caused by incredibly desperate magi who were in the process of being bumrushed by the Mongol Horde. They had to choose between conquest (and possibly genocide; the orcs were kinda' pissed, for good reason) and basically setting a nuke off in their backyard.

Zigur actually has a pretty decent reason for hating magic. They believe that its use necessarily leads to disaster, and in a lot of cases they're not wrong -- see Urkis, see corruptors, see Maj'Eyal history in general; in a lot of cases after you blame the halflings you can blame magic, and a root (if not only) cause is in the distorting effects of the arcane (which are pretty heavily hinted at in a number of places; see lightning magic driving its users insane, according to the fluff, see the scintillating cave lore, etc., so forth.).

With the Shalore being the ones that actually caused the attempt to crack the world open like an egg, and being a race that, as a rule, is using magic to do shit like turn immortal (their lifespan isn't natural, hint hint), the Ziguranth actually have a pretty good reason to hate Shalore. The reasons aren't ignorant and unfounded; lousy (or, more accurately, in my opinion lazy) ones, sure, but that applies to all bigotry. Zig's problem comes up because they seem to hate elves in general (Including the thalore, who are pretty blameless) and they're child torturing bastards and suchlike. But yeah, they probably wouldn't have a problem, ultimately, with a Shalore that discarded magic use.

What'd be pretty interesting, though, is if a Shalore going antimagic actually caused its racials to change or somethin'. I still wanna' see something like that for undead :(

tromboneandrew
Higher
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Joined: Thu Jan 26, 2012 5:27 am

Re: Shalore + antimagic = epic fail

#11 Post by tromboneandrew »

Maybe it's just game mechanics, but I've been wondering why Zigur doesn't disappear midgame when a character adopts a magic skill like getting a Celestial talent from rescuing a lost adventurer. The Shalore racial spells fall into the same category.

Frumple
Sher'Tul Godslayer
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Joined: Sat May 15, 2010 9:17 pm

Re: Shalore + antimagic = epic fail

#12 Post by Frumple »

It's mechanics. Zig only doesn't show if you've got an arcane resource bar, and then only if you don't have one when you first reach the world map. I've had dudes with mana, vim, and positive energy bars able to walk into Zig before, and it's technically possible for one of the addon classes (pheonix knights) to go antimagic despite 90% of their talents being Is Spell = True.

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