[svn] adventurer parties

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wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

[svn] adventurer parties

#1 Post by wobbly »

When I encounter an adventurer party I'm getting a load bar that loads for ever. Running under windows 7. Had no trouble with this in b42.

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: [svn] adventurer parties

#2 Post by wobbly »

I have to terminate t-engine in task manager. It just keeps on loading. From the log file:

Loading language /data/languages/names/thalore_male.txt
Lua Error: /engine/utils.lua:223: table index is nil
At [C]:-1 __newindex
At /engine/utils.lua:223 from_list
At /engine/NameGenerator2.lua:77 generate
At /mod/class/GameState.lua:1588 createRandomBoss
At /mod/class/GameState.lua:1174 getval
At /engine/Zone.lua:315 makeEntity
At /mod/class/generator/actor/Random.lua:39 generateOne
At /engine/generator/actor/Random.lua:118 regenFrom
At /engine/generator/actor/Random.lua:47 generate
At /engine/Zone.lua:793 newLevel
At /engine/Zone.lua:714 getLevel
At /mod/class/Game.lua:648 changeLevelReal
At /mod/class/Game.lua:598 changeLevel
At /mod/class/GameState.lua:565
At /engine/Game.lua:231 onTickEndExecute
At /engine/Game.lua:222 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:1015

darkgod
Master of Eyal
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Re: [svn] adventurer parties

#3 Post by darkgod »

Can you reproduce it again ??
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: [svn] adventurer parties

#4 Post by wobbly »

It happens without fail every time I hit an adventurer party.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
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Re: [svn] adventurer parties

#5 Post by darkgod »

No chages at all to the source ? I generated tons of them and never got a bug :/
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

aardvark
Wyrmic
Posts: 200
Joined: Wed Aug 22, 2012 12:16 am

Re: [svn] adventurer parties

#6 Post by aardvark »

wobbly wrote:Loading language /data/languages/names/thalore_male.txt
Is it possible your thalore_male.txt is corrupted? The ending generation it appears to hang on are lines 4 and 5.

edit: Removed long lines from file for readability since they've been checked.
Last edited by aardvark on Sat Nov 03, 2012 8:10 pm, edited 1 time in total.

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: [svn] adventurer parties

#7 Post by wobbly »

My copy of the txt file matches.

Didn't compile the source myself, using the tar.gz from https://gitorious.org/te4/te4/commits/master , Graziel's copy of the .exe from here http://forums.te4.org/viewtopic.php?f=3 ... 9&start=30 & the dlls from beta 42.

Unless I read the thread wrong that should work & seems to work for me every where except for adventurer parties.

aardvark
Wyrmic
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Re: [svn] adventurer parties

#8 Post by aardvark »

wobbly wrote:Didn't compile the source myself, using the tar.gz from https://gitorious.org/te4/te4/commits/master , Graziel's copy of the .exe from here http://forums.te4.org/viewtopic.php?f=3 ... 9&start=30 & the dlls from beta 42.
I'm using Graziel's SVN build, but I got the libraries from an earlier post in the nightly builds thread. The sizes don't match the b42 libs, but I've wondered if it's just because they still have debugging info. Anyway, I don't believe any of the libs influence the Lua interpreter.

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: [svn] adventurer parties

#9 Post by wobbly »

Any new graphical effects on that level? I have an old graphics card which sometimes causes issues.

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