2. The "Spine of the world" prodigy triggers even when you "shrug off an effect". It'll also trigger from the cross tier effect "off-balance". I'm assuming this is a bug and not intended. These lead the the effect being active pretty much constantly which makes it pretty overpowered.
3. Magic users are able to sacrifice magic escorts to get the antimagic rewards. This happened on my Time Warden. Again, I'm assuming this is a bug and not intended.
4. When I went to the far east on my TW, instead of spawning at the normal spot (with the orc and the anithrol) he spawned at the stairs leading to the world map. When I then fought my way through the area and headed to where they normally were, my game then froze. I force closed the game and then checked the log and got this error:
which repeated several hundred times then changed to:[LOG] Ran for 8 turns (stop reason: chat started).
[CHAT] loaded welcome table: 0x0e22d518
[LOG] Ran for 8 turns (stop reason: chat started).
[CHAT] loaded welcome table: 0x0e29f030
[LOG] Ran for 8 turns (stop reason: chat started).
[CHAT] loaded welcome table: 0x0db213e8
[LOG] Ran for 8 turns (stop reason: chat started).
which again repeated several hundred times. The only thing that I can think of that might have happened to cause this(but probably didn't cause it) would be that the messenger that comes to talk to you after killing Krogar(?)(I don't know his name.) he died before even appearing on my screen. I think he stepped on an alarm trap which spawned monsters. I'm not sure if this by chance caused my quest to not be properly updated. (I still have the save if wanted)Lua Error: stack overflow
At [C]:-1
At [C]:-1 tostring
At /mod/class/Actor.lua:4041 canSee
At /engine/Map.lua:594 applyESP
At /mod/class/Player.lua:360 apply
At /engine/interface/ActorFOV.lua:60
At [C]:-1 calc_circle
At /engine/interface/ActorFOV.lua:57 computeFOV
At /mod/class/Player.lua:360 playerFOV
At /mod/class/Player.lua:863 runStopped
At /engine/interface/PlayerRun.lua:373 runStop
At /mod/class/Player.lua:583 onChat
At /engine/Chat.lua:71 invoke
At /data/zones/unremarkable-cave/npcs.lua:84
At [C]:-1 calc_default_fov
At /engine/interface/ActorFOV.lua:71 computeFOV
At /mod/class/Player.lua:450 playerFOV
At /mod/class/Player.lua:863 runStopped
At /engine/interface/PlayerRun.lua:373 runStop
At /mod/class/Player.lua:583 onChat
At /engine/Chat.lua:71 invoke
At /data/zones/unremarkable-cave/npcs.lua:84
5. When playing my Solipsist there was a bug that would break the damage return of "Backlash" down in to a bunch of "0 mind damage done to x target" and would severly lag my game. This seemed to occur when my opponent would have some kind of return damage themselves. I noticed it on the Mind Worm; when fallen sun paladin aeryn cast that "Martyrdom" skill on me; and on that dragon golem thing you fight after returning from the far east(I'm assuming because of it's reflective skin).