[SVN] Small list of bugs I've noticed

Where bugs go to lie down and rest

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gfder
Cornac
Posts: 34
Joined: Mon Oct 15, 2012 7:23 am

[SVN] Small list of bugs I've noticed

#1 Post by gfder »

1. The Master doesn't seem to spawn his minions any more. I've played two characters up to him so far and he hasn't spawned them once. Is it just me? Can somebody else confirm this?

2. The "Spine of the world" prodigy triggers even when you "shrug off an effect". It'll also trigger from the cross tier effect "off-balance". I'm assuming this is a bug and not intended. These lead the the effect being active pretty much constantly which makes it pretty overpowered.

3. Magic users are able to sacrifice magic escorts to get the antimagic rewards. This happened on my Time Warden. Again, I'm assuming this is a bug and not intended.

4. When I went to the far east on my TW, instead of spawning at the normal spot (with the orc and the anithrol) he spawned at the stairs leading to the world map. When I then fought my way through the area and headed to where they normally were, my game then froze. I force closed the game and then checked the log and got this error:
[LOG] Ran for 8 turns (stop reason: chat started).
[CHAT] loaded welcome table: 0x0e22d518
[LOG] Ran for 8 turns (stop reason: chat started).
[CHAT] loaded welcome table: 0x0e29f030
[LOG] Ran for 8 turns (stop reason: chat started).
[CHAT] loaded welcome table: 0x0db213e8
[LOG] Ran for 8 turns (stop reason: chat started).
which repeated several hundred times then changed to:
Lua Error: stack overflow
At [C]:-1
At [C]:-1 tostring
At /mod/class/Actor.lua:4041 canSee
At /engine/Map.lua:594 applyESP
At /mod/class/Player.lua:360 apply
At /engine/interface/ActorFOV.lua:60
At [C]:-1 calc_circle
At /engine/interface/ActorFOV.lua:57 computeFOV
At /mod/class/Player.lua:360 playerFOV
At /mod/class/Player.lua:863 runStopped
At /engine/interface/PlayerRun.lua:373 runStop
At /mod/class/Player.lua:583 onChat
At /engine/Chat.lua:71 invoke
At /data/zones/unremarkable-cave/npcs.lua:84
At [C]:-1 calc_default_fov
At /engine/interface/ActorFOV.lua:71 computeFOV
At /mod/class/Player.lua:450 playerFOV
At /mod/class/Player.lua:863 runStopped
At /engine/interface/PlayerRun.lua:373 runStop
At /mod/class/Player.lua:583 onChat
At /engine/Chat.lua:71 invoke
At /data/zones/unremarkable-cave/npcs.lua:84
which again repeated several hundred times. The only thing that I can think of that might have happened to cause this(but probably didn't cause it) would be that the messenger that comes to talk to you after killing Krogar(?)(I don't know his name.) he died before even appearing on my screen. I think he stepped on an alarm trap which spawned monsters. I'm not sure if this by chance caused my quest to not be properly updated. (I still have the save if wanted)

5. When playing my Solipsist there was a bug that would break the damage return of "Backlash" down in to a bunch of "0 mind damage done to x target" and would severly lag my game. This seemed to occur when my opponent would have some kind of return damage themselves. I noticed it on the Mind Worm; when fallen sun paladin aeryn cast that "Martyrdom" skill on me; and on that dragon golem thing you fight after returning from the far east(I'm assuming because of it's reflective skin).

aardvark
Wyrmic
Posts: 200
Joined: Wed Aug 22, 2012 12:16 am

Re: [SVN] Small list of bugs I've noticed

#2 Post by aardvark »

Re: 4

This same thing has happened to me. If you manually walk into the cavern where the conversation starts (don't use auto-explore), it'll trigger and you can continue playing that character. I can also refute the idea that it's a problem with not getting the conversation from the messenger. In my case, he appeared and delivered his message, though I was still in the middle of the boss fight.

SCO
Cornac
Posts: 30
Joined: Sun Mar 11, 2012 1:58 am

Re: [SVN] Small list of bugs I've noticed

#3 Post by SCO »

Yes 4) also happened to me in autoexplore.

Seems that the auto-explore is kicking in a infinite cicle with the routine that triggers the dialog, just walk there manually and you'll be safe-

donkatsu
Uruivellas
Posts: 819
Joined: Mon Dec 12, 2011 4:33 pm

Re: [SVN] Small list of bugs I've noticed

#4 Post by donkatsu »

The Master has somehow lost his Necrotic Aura talent, meaning he can no longer summon undead minions. Seems unintentional.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: [SVN] Small list of bugs I've noticed

#5 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: [SVN] Small list of bugs I've noticed

#6 Post by HousePet »

re 5: Just had this CTD me in b43.
Or maybe it was the looping particle error I picked up earlier?
Either way, I'd CTD with two recursives going nuts.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: [SVN] Small list of bugs I've noticed

#7 Post by HousePet »

Add Empathic Hex and Backlash as looping too.
My feedback meter decays into coding. Give me feedback and I make mods.

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