The first talent in this tree says that "Any regeneration effect active on your will have its duration increased by +X turns.
The second talent says "Each time you are healed you get a regeneration effect for 6 turns that heals you for X% of the direct heal you receive."
So, logically, the second talent should have the duration extended by the X of the first talent, but it doesn't. Either make it so it does, or change description of second to include "Wild Growth does not extend the duration of this regeneration effect."
[b42] Wild gift Fungus regen bug???
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[b42] Wild gift Fungus regen bug???
MADNESS rocks
Re: [b42] Wild gift Fungus regen bug???
Never actually put more than 1 skill in the 1st skill, but it activates on the turn you use it on, so you are always left with 1 less turn on the effect when it appear. Does it not increase if you put more points in the 1st skill?
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- Uruivellas
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Re: [b42] Wild gift Fungus regen bug???
I'm pretty sure that Fungal Growth is explicitly designed to not get boosted by Wild Growth.
Re: [b42] Wild gift Fungus regen bug???
The second skill seems kind of bizarrely anti-synergystic with both the first and fourth skills. It doesn't take advantage of the first skill directly, and anyone who is running much of the first skill is doing so because they have some source of strong regen, which makes it useless. Due to the no regen stacking effect, the regen it produces is a poor target for the fourth skill, and the fourth skill's heal cannot trigger it by definition, again due to the no regen stacking. It seems like the tree was designed so that you were wasting a point on either the first skill or the second.
Re: [b42] Wild gift Fungus regen bug???
I wouldn't mind seeing the second skill get its duration nerfed(To 3 turns, perhaps?), but made to work with the first and final skills.
Fungus is mostly a heavy investment skillset, if you're bothering at all, and the second skill is rather lackluster at this point. Wouldn't hurt to have it be a bit better.
Fungus is mostly a heavy investment skillset, if you're bothering at all, and the second skill is rather lackluster at this point. Wouldn't hurt to have it be a bit better.
Re: [b42] Wild gift Fungus regen bug???
It seems like there are two routes you could take with Fungus. 1.) Ignore the second talent and have a strong regen infusion which gets heavily boosted by the first, third, and fourth talents, or 2.) Ignore the first talent and have no regen infusions but two strong heal infusions, which get heavily boosted by the second, third, and fourth talents.
I actually sort of like this 'customize how you use your tree' dynamic, rather than the typical "lol just get 5/5 in everything" setup that a lot of trees have. As people have said, Fungus already demands a lot of generic points. Making it synergize better with itself would just make it even more of a generic hog.
I actually sort of like this 'customize how you use your tree' dynamic, rather than the typical "lol just get 5/5 in everything" setup that a lot of trees have. As people have said, Fungus already demands a lot of generic points. Making it synergize better with itself would just make it even more of a generic hog.
Re: [b42] Wild gift Fungus regen bug???
Second and third I can see, but fourth? Unless I'm missing something, it doesn't look like the regens that come out of the second are strong enough to be worth dumping points in the fourth.
Also, fungus doesn't have to be heavy investment (at least for wyrmics -having it cost a cat point does change things). 5/5 in the first and 1-3 in the third with a wasted point in the second to get there actually works quite well, particularly if you can find a string regen infusion with 12 or so cooldown.
Also, fungus doesn't have to be heavy investment (at least for wyrmics -having it cost a cat point does change things). 5/5 in the first and 1-3 in the third with a wasted point in the second to get there actually works quite well, particularly if you can find a string regen infusion with 12 or so cooldown.
Re: [b42] Wild gift Fungus regen bug???
Okay yeah nevermind, Sudden Growth is pretty bad without a dedicated regen infusion. I take it back.