I'm having the same issues. I'm running 10.8 (mountain lion) and have installed the latest xquartz version to replace the missing X11. Beta 40 works just fine on this mac.
I had a look at both files and one difference i found is that various files inside the tome app of b41 are marked as locked. If i try to start the app i'm just getting a message that these kind of apps are not supported. I disabled gatekeeper to make that it wouldn't cause any issues, but b41 is still not starting at all. Funny thing is that i could at least start it from the dmg image but it crashes during startup.
Mac OsX - b41 isn't working
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Re: Mac OsX - b41 isn't working
Xanathos --
Which version of b41 did you try?
a) the original app as downloaded from te.org
b) lukep's initial modified app
c) lukep's second version
I built the modified app from option b. I didn't change (or even look at) at the locked file flags, but I did copy over the "modules" and "engines" folder contents from b40 app as directed. It ran fine under OS X 10.7.4, but failed under 10.8 until I installed X11. At that point, I was back in business.
I never tried option c, though I noted that it has different modification requirements.
You clearly have the 10.8 and X11 parts done, but I'm curious which of the three versions of b41 you have built and tested. Did they all produce the same result? If not, the differences may help troubleshoot your situation.
Which version of b41 did you try?
a) the original app as downloaded from te.org
b) lukep's initial modified app
c) lukep's second version
I built the modified app from option b. I didn't change (or even look at) at the locked file flags, but I did copy over the "modules" and "engines" folder contents from b40 app as directed. It ran fine under OS X 10.7.4, but failed under 10.8 until I installed X11. At that point, I was back in business.
I never tried option c, though I noted that it has different modification requirements.
You clearly have the 10.8 and X11 parts done, but I'm curious which of the three versions of b41 you have built and tested. Did they all produce the same result? If not, the differences may help troubleshoot your situation.
Re: Mac OsX - b41 isn't working
Typo, or were you using the files from beta 40? It may work, but it is intended for the b41 files.effable wrote:...but I did copy over the "modules" and "engines" folder contents from b40 app as directed.
Re: Mac OsX - b41 isn't working
Typo, sorry. b41 all the way.
Re: Mac OsX - b41 isn't working
I was having issues the first time around i tried b and c due to the locked files. I tried again this morning and it worked better this time. Both options are up and running now *thumbs up*effable wrote:Xanathos --
Which version of b41 did you try?
a) the original app as downloaded from te.org
b) lukep's initial modified app
c) lukep's second version
I built the modified app from option b. I didn't change (or even look at) at the locked file flags, but I did copy over the "modules" and "engines" folder contents from b40 app as directed. It ran fine under OS X 10.7.4, but failed under 10.8 until I installed X11. At that point, I was back in business.
I never tried option c, though I noted that it has different modification requirements.
You clearly have the 10.8 and X11 parts done, but I'm curious which of the three versions of b41 you have built and tested. Did they all produce the same result? If not, the differences may help troubleshoot your situation.
Re: Mac OsX - b41 isn't working
Lukep's compile uses SDL compiled against the X11 libraries.
I don't think this is the right way to go - X11 isn't part of OS X, and it's clunky.
However it does have the virtue of fixing the right click bug in SDL, presumably because it's a completely separate input layer.
If we can't get SDL to fix this issue (or work out how to fix it ourselves) maybe we'll have to switch to X11-compiled versions for the official dmgs.
I don't think this is the right way to go - X11 isn't part of OS X, and it's clunky.
However it does have the virtue of fixing the right click bug in SDL, presumably because it's a completely separate input layer.
If we can't get SDL to fix this issue (or work out how to fix it ourselves) maybe we'll have to switch to X11-compiled versions for the official dmgs.