[b42] way too many enemies can bleed

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tiger_eye
Perspiring Physicist
Posts: 889
Joined: Thu Feb 17, 2011 5:20 am

[b42] way too many enemies can bleed

#1 Post by tiger_eye »

Rogue's new talent "Lacerating Strikes" makes things bleed very often. However, it seems like most enemies are susceptible to bleeding, even when they obviously shouldn't be. All enemy types should be gone over and bleed resistance/immunity added to those that shouldn't bleed.
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Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: [b42] way too many enemies can bleed

#2 Post by Frumple »

Heeey... maybe a chance for non-standard blood, for some critters? Elementals could bleed fire or what'ev -- standard bleed damage, but leaving behind a damage trail of whatever element. Stuff like that.

darkgod
Master of Eyal
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Re: [b42] way too many enemies can bleed

#3 Post by darkgod »

fixed
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