playing a Ghoul-zerker on 41.
When using Rune of the Rift on The Master, the game just crashes, leaving the gamescreen flashing to black and back again.
Only killing the process helps...
Was able to reproduce the bug.
Using Rune of the Rift on The Master
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Re: Using Rune of the Rift on The Master
I was not successful in reproducing this bug
Re: Using Rune of the Rift on The Master
In any instance was this when he had minions out? The only thing I can think is that necrotic decay isn't being referenced properly if he's removed from the level.
Re: Using Rune of the Rift on The Master
Yeah, he had minions out both times i got this bug
Re: Using Rune of the Rift on The Master
Adding: I now fight borfast (or so, this ghoul-bulwark unique) and got total crashes now two times.
First while blocking. Secound while using ray of light.
Both times he was standing in his retch. And the warg titan is there two. Dont know if this matters
First while blocking. Secound while using ray of light.
Both times he was standing in his retch. And the warg titan is there two. Dont know if this matters
Re: Using Rune of the Rift on The Master
I was also getting crashes while fighting Borfast in his retch. I think what's happening is that he is using Shield Block and triggering Counter! in the retch and the game may be trying to apply the counter to the Retch instead of Borfast's melee attack.DasRunzen wrote:Adding: I now fight borfast (or so, this ghoul-bulwark unique) and got total crashes now two times.
First while blocking. Secound while using ray of light.
Both times he was standing in his retch. And the warg titan is there two. Dont know if this matters
Re: Using Rune of the Rift on The Master
Ghoul rot, the magic effect, is triggered by the Gnaw talent. Borfast has Gnaw and used it on my character, leading to the following bug report:
Code: Select all
[LOG] Player is afflicted by ghoul rot!
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:134: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:142: /engine/interface/ActorTalents.lua:134: /data/timed_effects/magical.lua:1566: attempt to perform arithmetic on field 'dex' (a nil value)
stack traceback:
/data/timed_effects/magical.lua:1566: in function 'activate'
/engine/interface/ActorTemporaryEffects.lua:131: in function 'setEffect'
/data/talents/undeads/ghoul.lua:175: in function </data/talents/undeads/ghoul.lua:153>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:130: in function </engine/interface/ActorTalents.lua:125>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:142 useTalent
At /mod/ai//tactical.lua:377 runAI
At /mod/ai//tactical.lua:402 doAI
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:131 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:988
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1: table // b1f28d98
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