[b41] weird loop

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
marvalis
Uruivellas
Posts: 683
Joined: Sun Sep 05, 2010 5:11 am

[b41] weird loop

#1 Post by marvalis »

Code: Select all

Lua Error: /mod/class/uiset/Minimalist.lua:1079: bad argument #3 to 'long_desc' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 long_desc
	At /mod/class/uiset/Minimalist.lua:1079 handleEffect
	At /mod/class/uiset/Minimalist.lua:1198 displayBuffs
	At /mod/class/uiset/Minimalist.lua:1766 display
	At /mod/class/Game.lua:1144 
Game kept spamming this error code and the screen was looping. Happened while I was fighting a rare bullwark.

donkatsu
Uruivellas
Posts: 819
Joined: Mon Dec 12, 2011 4:33 pm

Re: [b41] weird loop

#2 Post by donkatsu »

Got the exact same thing when Boris inflicted ghoul rot on me. The UI elements disappeared one by one, and the game become unresponsive. Here's what I had immediately before the loop:

Code: Select all

[LOG]	The Kid is afflicted by ghoul rot!
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:134: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:142: /engine/interface/ActorTalents.lua:134: /data/timed_effects/magical.lua:1566: attempt to perform arithmetic on field 'dex' (a nil value)
stack traceback:
	/data/timed_effects/magical.lua:1566: in function 'activate'
	/engine/interface/ActorTemporaryEffects.lua:131: in function 'setEffect'
	/data/talents/undeads/ghoul.lua:175: in function </data/talents/undeads/ghoul.lua:153>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:130: in function </engine/interface/ActorTalents.lua:125>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:142 useTalent
	At /mod/ai//tactical.lua:377 runAI
	At /mod/ai//tactical.lua:402 doAI
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 28a5e78
1: table // 28a5e78
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/uiset/Minimalist.lua:1079: bad argument #3 to 'long_desc' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 long_desc
	At /mod/class/uiset/Minimalist.lua:1079 handleEffect
	At /mod/class/uiset/Minimalist.lua:1198 displayBuffs
	At /mod/class/uiset/Minimalist.lua:1766 display
	At /mod/class/Game.lua:1144 
[LOG]	Borfast the Broken uses Gnaw.
[ATTACK] attacking with	hateful dwarven-steel mace of paradox
[ATTACK] to 	The Kid	 :: 	60.095543042532	4	48.5	32.12	::	0.28333333333333
checkHit	27	32.12
=> chance to hit	38
[LOG]	Borfast the Broken misses The Kid.
[LOG]	The Kid hits Borfast the Broken for #GREEN#17 acid#LAST# damage.
[LOG]	Borfast the Broken hits The Kid for #aaaaaa#9 physical#LAST#, #GREY#7 darkness#LAST#, #LIGHT_STEEL_BLUE#8 temporal#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST# damage (total 26.49).
Lua Error: /mod/class/uiset/Minimalist.lua:1079: bad argument #3 to 'long_desc' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 long_desc
	At /mod/class/uiset/Minimalist.lua:1079 handleEffect
	At /mod/class/uiset/Minimalist.lua:1198 displayBuffs
	At /mod/class/uiset/Minimalist.lua:1766 display
	At /mod/class/Game.lua:1144 
skeleton archer	24458	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	Skeleton archer uses Reload.
Lua Error: /mod/class/uiset/Minimalist.lua:1079: bad argument #3 to 'long_desc' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 long_desc
	At /mod/class/uiset/Minimalist.lua:1079 handleEffect
	At /mod/class/uiset/Minimalist.lua:1198 displayBuffs
	At /mod/class/uiset/Minimalist.lua:1766 display
	At /mod/class/Game.lua:1144 
[PROJECTOR] starting dam	13.967457929895
[PROJECTOR] after difficulty dam	13.967457929895
[PROJECTOR] res	20.2	0.798	 on dam	13.967457929895
[PROJECTOR] after resists dam	11.146031428056
[PROJECTOR] after flat damage armor	11.146031428056
[PROJECTOR] final dam	11.146031428056
[MIND CRIT %]	1.9
removeTempVal	resists	table: 0x0ada5288	 :=: 	5690
{[2]=2.000000 , [11]=1.000000 , [1913]={[6]=30.000000 , } , [5639]=20.340000 , [5687]={["no_talents"]=1.000000 , } , [5133]=0.300000 , [3557]=35.000000 , [125]={[5]=3.000000 , } , n=5691.000000 , [5493]=12.000000 , [2675]={[4]=20.000000 , [7]=20.000000 , [8]=20.000000 , } , [5640]=19.040000 , [2671]={[5]=10.000000 , [4]=10.000000 , } , [121]={["cunning/survival"]=0.200000 , } , [4329]=-2.000000 , [122]=1.000000 , [5144]=0.400000 , [2277]={[6]=11.000000 , } , [123]=2.000000 , [5641]=5.000000 , [5135]=4.000000 , [3558]=-5.000000 , [4171]=9.000000 , [1703]={[1]=4.000000 , [6]=4.000000 , } , [2672]=0.500000 , [5642]=29.113828 , [5690]={[12]=7.302586 , } , [2668]={["apr"]=1.000000 , ["physcrit"]=4.000000 , ["dammod"]={["cun"]=0.400000 , ["dex"]=0.400000 , ["str"]=-0.600000 , } , ["melee_project"]={[5]=10.000000 , [4]=10.000000 , } , ["dam"]=16.000000 , } , [5136]={[6]=10.000000 , [8]=10.000000 , [10]=10.000000 , [3]=10.000000 , } , [272]=10.000000 , [273]=1.000000 , [274]=10.000000 , [275]=5.000000 , [276]={[11]=5.000000 , } , [411]=3.000000 , [2278]=31.000000 , [1914]={[6]=6.000000 , } , [5691]={["all"]=-20.000000 , } , [5137]=12.000000 , [3555]=30.000000 , [4173]=14.000000 , [5140]=16.000000 , [2677]={[4]=3.000000 , } , [5636]=0.650000 , [5684]=6.000000 , [5138]={["technique/bloodthirst"]=0.100000 , } , [124]=2.000000 , [4174]=10.000000 , [5142]=1.000000 , [5141]=1.000000 , [2279]=1.000000 , [1915]={[6]=16.000000 , } , [5132]=0.500000 , [5637]=0.650000 , [5685]=1.000000 , [5139]={[1]=2.000000 , [6]=2.000000 , } , [2676]=0.300000 , [3556]=-7.000000 , [1701]=4.000000 , [5143]=0.250000 , [4175]={["T_BLOCK"]=3.000000 , } , [412]=40.000000 , [3559]=15.000000 , [1704]=5.000000 , [1702]=6.000000 , [5134]=2.000000 , [2667]=0.000000 , [2674]={[1]=4.000000 , } , [5638]={[1]=-20.000000 , } , [5686]=10.000000 , [2670]=2.000000 , [2669]=0.000000 , [2673]=60.000000 , [277]={[11]=5.000000 , } , [4172]={[7]=20.000000 , [4]=20.000000 , [10]=20.000000 , } , }
delTmpVal	12	7.3025860880443	add
[LOG]	The Kid attunes to the damage.
addTmpValTable	table: 0x07488170	8	7.3025860880443
addTmpVal	table: 0x07488170	8	7.3025860880443	 :=: 	2	5692	add
[LOG]	The Kid is invigorated by the attack!
[LOG]	Borfast the Broken hits The Kid for #DARK_GREEN#12 blight#LAST# damage.
Lua Error: /mod/class/uiset/Minimalist.lua:1079: bad argument #3 to 'long_desc' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 long_desc
	At /mod/class/uiset/Minimalist.lua:1079 handleEffect
	At /mod/class/uiset/Minimalist.lua:1198 displayBuffs
	At /mod/class/uiset/Minimalist.lua:1766 display
	At /mod/class/Game.lua:1144 

Post Reply