After hitting the stair from Trollmire2 to Trollmire1, game stops responding with the save graph going back and forth.
Looks like a save issue, I haven't tried to reproduce it yet.
Code: Select all
[LOG] #00ff00##UID:160:0#Talent Rune: Manasurge is ready to use.
[LOG] #YELLOW#Connection to online server lost, trying to reconnect.
[LOG] #YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG] Ran for 65 turns (stop reason: at exit).
[COROUTINE] registering savefilepipe thread: 0x0b6495d0
Make wait background texture 2336 : 1280x800 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe: Dervic level :: level-trollmire-2.teal :: table: 0x16f7a1c8 => table: 0x0fb95578 (515)
Save MD5 f8779e0a-4b8f-448a-aea4-c0150cea6fee 0258c7b2077e4ed9da2b59cfeeb80332 level level-trollmire-2.teal
[ONLINE PROFILE] saved character md5 f8779e0a-4b8f-448a-aea4-c0150cea6fee level-trollmire-2.teal 0258c7b2077e4ed9da2b59cfeeb80332
[LOG] Saving done.
Wait finished, counted 221, 635 ticks
Make wait background texture 1397 : 1280x800 (2048, 1024)
Check MD5 f8779e0a-4b8f-448a-aea4-c0150cea6fee dd407a1bdbedd69c0143da8b9c2e80f3 level level-trollmire-1.teal
[ONLINE PROFILE] checking character md5 f8779e0a-4b8f-448a-aea4-c0150cea6fee level-trollmire-1.teal dd407a1bdbedd69c0143da8b9c2e80f3
C Map size 40:24 :: 960
C Map seens texture: 1429 (75x50)
[ONLINE PROFILE] reconnecting to channel tome
[PROFILE THREAD] error /profile-thread/Client.lua:155: attempt to index field 'sock' (a nil value)
stack traceback:
/profile-thread/Client.lua:155: in function 'command'
/profile-thread/Client.lua:408: in function 'orderChatJoin'
/profile-thread/UserChat.lua:76: in function 'reconnect'
/profile-thread/Client.lua:38: in function 'connected'
/profile-thread/Client.lua:159: in function 'step'
/profile-thread/Client.lua:200: in function </profile-thread/Client.lua:195>
[C]: in function 'xpcall'
/profile-thread/init.lua:26: in function </profile-thread/init.lua:25>
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel tome-spoiler
[ONLINE PROFILE] reconnecting to channel global
[ONLINE PROFILE] reconnecting to channel tome
[LOG] #YELLOW#Connection to online server established.
[PROFILE] connection disrupted, trying to reconnect closed
[LOG] #YELLOW#Connection to online server lost, trying to reconnect.
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel tome-spoiler
[ONLINE PROFILE] reconnecting to channel global
[ONLINE PROFILE] reconnecting to channel tome
[LOG] #YELLOW#Connection to online server established.
Wait finished, counted 278, 31580 ticks
Not gone east, no backup guardian
Running on level loads trollmire-1
[LOG] #YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after Dervic Dervic
Adding entity 1245 after 1245
[MUSIC] loading Rainy Day.ogg Error loading sound "/data/music/Rainy Day.ogg": O sistema n?o conseguiu localizar o ficheiro especificado.
[LOG] #TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name Trollmire (1)
C Map minimap texture: 1498 (50x50; 64x64)
stack traceback:
[COROUTINE] error cannot resume dead coroutine
[COROUTINE] dead savefilepipe
[PROFILE] filtering save of scores to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[COROUTINE] registering savefilepipe thread: 0x17666178
Make wait background texture 1588 : 1276x774 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe: Dervic game :: game.teag :: table: 0x06f7c5a8 => table: 0x132961c0 (3072)
Save MD5 f8779e0a-4b8f-448a-aea4-c0150cea6fee ba6d960bfe2ee7430c27bb7ad1838c27 game game.teag
[ONLINE PROFILE] saved character md5 f8779e0a-4b8f-448a-aea4-c0150cea6fee game.teag ba6d960bfe2ee7430c27bb7ad1838c27
[LOG] Saving done.
Wait finished, counted 471, 1443 ticks
[COROUTINE] registering savefilepipe thread: 0x11e01218
Make wait background texture 1656 : 1276x774 (2048, 1024)
[PROFILE] req/rep thread got unwanted data 500 uhoh!
[SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0714ccf8 => table: 0x122ac468 (1)
[LOG] Saving done.
Wait finished, counted 1, 854 ticks
removeTempVal melee_project table: 0x12ced4e0 :=: 523
{[5]=1.000000 , [6]=5.000000 , [7]=5.000000 , [8]=5.000000 , [477]=0.300000 , [277]={[2]=20.000000 , } , [491]=0.200000 , [493]=5.000000 , [492]=3.000000 , [495]={[6]=3.000000 , [4]=1.000000 , } , [494]=0.100000 , n=561.000000 , [372]=12.000000 , [374]=3.000000 , [371]=1.000000 , [370]=0.400000 , [158]={[1]=5.000000 , } , [319]=2.000000 , [318]=1.000000 , [317]={["talent_on_hit"]={["T_ELEMENTAL_BOLT"]={["level"]=3.000000 , ["chance"]=10.000000 , } , } , ["physcrit"]=4.000000 , ["apr"]=1.000000 , ["dammod"]={["dex"]=0.400000 , ["str"]=-0.600000 , ["cun"]=0.400000 , } , ["melee_project"]={[2]=4.000000 , } , ["dam"]=5.500000 , } , [219]=2.000000 , [521]={[3]=4.010247 , } , [522]=0.800000 , [524]={[5]=2.964223 , } , [322]={[1]=11.000000 , } , [323]=12.000000 , [531]={[12]=9.000000 , [6]=6.000000 , } , [101]=0.110000 , [321]=1.000000 , [320]={[4]=1.000000 , } , [100]=0.110000 , [520]={[3]=11.949242 , } , [373]=1.000000 , [324]=4.000000 , [525]=0.400000 , [220]={[3]=2.000000 , } , [159]=3.000000 , [523]={[37]=4.151106 , } , [160]={[2]=3.000000 , } , [325]=2.000000 , [471]=6.000000 , [474]=5.000000 , [475]={[5]=11.000000 , } , [472]={[5]=11.000000 , } , [473]=5.000000 , [478]={[4]=3.000000 , } , [532]={[6]=12.000000 , } , [476]={[4]=20.000000 , [7]=20.000000 , [8]=20.000000 , } , }
delTmpVal 37 4.1511063653195 add
removeTempVal inc_damage table: 0x1239af18 :=: 524
{[5]=1.000000 , [6]=5.000000 , [7]=5.000000 , [8]=5.000000 , [477]=0.300000 , [277]={[2]=20.000000 , } , [491]=0.200000 , [493]=5.000000 , [492]=3.000000 , [495]={[6]=3.000000 , [4]=1.000000 , } , [494]=0.100000 , n=561.000000 , [372]=12.000000 , [374]=3.000000 , [371]=1.000000 , [370]=0.400000 , [158]={[1]=5.000000 , } , [319]=2.000000 , [318]=1.000000 , [317]={["talent_on_hit"]={["T_ELEMENTAL_BOLT"]={["level"]=3.000000 , ["chance"]=10.000000 , } , } , ["physcrit"]=4.000000 , ["apr"]=1.000000 , ["dammod"]={["dex"]=0.400000 , ["str"]=-0.600000 , ["cun"]=0.400000 , } , ["melee_project"]={[2]=4.000000 , } , ["dam"]=5.500000 , } , [219]=2.000000 , [521]={[3]=4.010247 , } , [522]=0.800000 , [524]={[5]=2.964223 , } , [322]={[1]=11.000000 , } , [323]=12.000000 , [531]={[12]=9.000000 , [6]=6.000000 , } , [101]=0.110000 , [321]=1.000000 , [320]={[4]=1.000000 , } , [100]=0.110000 , [520]={[3]=11.949242 , } , [373]=1.000000 , [324]=4.000000 , [525]=0.400000 , [220]={[3]=2.000000 , } , [159]=3.000000 , [160]={[2]=3.000000 , } , [325]=2.000000 , [471]=6.000000 , [474]=5.000000 , [475]={[5]=11.000000 , } , [472]={[5]=11.000000 , } , [473]=5.000000 , [478]={[4]=3.000000 , } , [532]={[6]=12.000000 , } , [476]={[4]=20.000000 , [7]=20.000000 , [8]=20.000000 , } , }
delTmpVal 5 2.9642225237999 add
removeTempVal mana_regen_on_hit 0.4 :=: 525
{[5]=1.000000 , [6]=5.000000 , [7]=5.000000 , [8]=5.000000 , [477]=0.300000 , [277]={[2]=20.000000 , } , [491]=0.200000 , [493]=5.000000 , [492]=3.000000 , [495]={[6]=3.000000 , [4]=1.000000 , } , [494]=0.100000 , n=561.000000 , [372]=12.000000 , [374]=3.000000 , [371]=1.000000 , [370]=0.400000 , [158]={[1]=5.000000 , } , [319]=2.000000 , [318]=1.000000 , [317]={["talent_on_hit"]={["T_ELEMENTAL_BOLT"]={["level"]=3.000000 , ["chance"]=10.000000 , } , } , ["physcrit"]=4.000000 , ["apr"]=1.000000 , ["dammod"]={["dex"]=0.400000 , ["str"]=-0.600000 , ["cun"]=0.400000 , } , ["melee_project"]={[2]=4.000000 , } , ["dam"]=5.500000 , } , [219]=2.000000 , [521]={[3]=4.010247 , } , [522]=0.800000 , [322]={[1]=11.000000 , } , [323]=12.000000 , [531]={[12]=9.000000 , [6]=6.000000 , } , [101]=0.110000 , [321]=1.000000 , [320]={[4]=1.000000 , } , [100]=0.110000 , [520]={[3]=11.949242 , } , [373]=1.000000 , [324]=4.000000 , [525]=0.400000 , [220]={[3]=2.000000 , } , [159]=3.000000 , [160]={[2]=3.000000 , } , [325]=2.000000 , [471]=6.000000 , [474]=5.000000 , [475]={[5]=11.000000 , } , [472]={[5]=11.000000 , } , [473]=5.000000 , [478]={[4]=3.000000 , } , [532]={[6]=12.000000 , } , [476]={[4]=20.000000 , [7]=20.000000 , [8]=20.000000 , } , }
delTmpVal mana_regen_on_hit 0.4 add
removeTempVal melee_project table: 0x132b8310 :=: 520
{[5]=1.000000 , [6]=5.000000 , [7]=5.000000 , [8]=5.000000 , [477]=0.300000 , [277]={[2]=20.000000 , } , [491]=0.200000 , [493]=5.000000 , [492]=3.000000 , [495]={[6]=3.000000 , [4]=1.000000 , } , [494]=0.100000 , n=561.000000 , [372]=12.000000 , [374]=3.000000 , [371]=1.000000 , [370]=0.400000 , [158]={[1]=5.000000 , } , [319]=2.000000 , [318]=1.000000 , [317]={["talent_o