Is this is a bug or not?
It is in mental.lua and fears.lua.
Eg, in mental.lua:
Code: Select all
if not target:canBe("fear") then
game.logSeen(target, "#F53CBE#%s ignores the fear!", target.name:capitalize())
elseif not target:checkHit(eff.mindpower, target:combatMentalResist()) then
game:logSeen(target, "%s resists the fear!", target.name:capitalize())