[b38/OSX] Character sheet numbers seem low

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Broutwo
Yeek
Posts: 12
Joined: Tue Mar 20, 2012 11:20 am

[b38/OSX] Character sheet numbers seem low

#1 Post by Broutwo »

I'm running a Dwarven Archer (sling) and I've been checking my character sheet when I switch gear or activate talents just to see if I'm getting what's advertised. Something is off.

Aim should be giving me +13 accuracy and damage, but I only see +4 or +5
the artifact Scalpel should give me +20 accuracy but it only shows about +7

Even things like leveling up is affected. Bumping the combat accuracy skill should have given me +6 accuracy and I only see +3 on the character sheet. Is it a display issue, a matter of really not getting full values, or some tricky internal calculations that limit how much power we're allowed to accumulate?

- Brouhaha

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [b38/OSX] Character sheet numbers seem low

#2 Post by jenx »

0-20 for all such things cost 1 point each, 21-40 2 points each, 31-60 3 points each etc.

so if you have 25 accuracy and add +6 accuracy gloves, you'll get 28 accuracy
MADNESS rocks

phantomglider
Archmage
Posts: 372
Joined: Fri Jan 20, 2012 12:13 am

Re: [b38/OSX] Character sheet numbers seem low

#3 Post by phantomglider »

Accuracy, Defense, Powers, and Saves have diminishing returns. For each 20 points, it takes an additional +1 bonus to raise the actual value by 1. For example, when you're talking about Aim and Scalpel you have accuracy between 40 and 60 because it's taking 3 points of +accuracy to raise your actual accuracy by 1, and when you talk about Combat Accuracy you have accuracy between 20 and 40.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: [b38/OSX] Character sheet numbers seem low

#4 Post by bricks »

Yeah, not a bug. It's the way that accuracy/defense/power/saves work. Every "real" point is worth one "actual" point until you get to 10. Then you need 2 real points to get one actual point. Goes up by 1 for every 10 points. The advanced tutorial goes into explaining this somewhat. Frankly I think the system is too confusing.

niiiiiiiinja'd
Sorry about all the parentheses (sometimes I like to clarify things).

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