[git]fix high peak npcs

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zhouwei_e
Cornac
Posts: 35
Joined: Tue Feb 14, 2012 10:01 am

[git]fix high peak npcs

#1 Post by zhouwei_e »

Code: Select all

 game/modules/tome/data/zones/high-peak/npcs.lua |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/game/modules/tome/data/zones/high-peak/npcs.lua b/game/modules/tome/data/zones/high-peak/npcs.lua
index 0575541..9a9b61e 100644
--- a/game/modules/tome/data/zones/high-peak/npcs.lua
+++ b/game/modules/tome/data/zones/high-peak/npcs.lua
@@ -85,7 +85,7 @@ newEntity{
 		{type="weapon", subtype="staff", defined="STAFF_ABSORPTION_AWAKENED", autoreq=true},
 		{type="armor", subtype="cloth", forbid_power_source={antimagic=true}, force_drop=true, tome_drops="boss", autoreq=true},
 		{type="armor", subtype="head", forbid_power_source={antimagic=true}, force_drop=true, tome_drops="boss", autoreq=true},
-		{type="armor", subtype="feet" forbid_power_source={antimagic=true},, force_drop=true, tome_drops="boss", autoreq=true},
+		{type="armor", subtype="feet", forbid_power_source={antimagic=true}, force_drop=true, tome_drops="boss", autoreq=true},
 	},
 	resolvers.drops{chance=100, nb=5, {tome_drops="boss"} },
 

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [git]fix high peak npcs

#2 Post by edge2054 »

Great catch. Bad copy paste on my part (would have hated for this to go live :/ )

I'll include it in a small patch I'm putting together for Darkgod.

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