[git]basic tutorial map fix

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zhouwei_e
Cornac
Posts: 35
Joined: Tue Feb 14, 2012 10:01 am

[git]basic tutorial map fix

#1 Post by zhouwei_e »

Code: Select all

 game/modules/tome/data/maps/tutorial/tutorial1.lua |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/game/modules/tome/data/maps/tutorial/tutorial1.lua b/game/modules/tome/data/maps/tutorial/tutorial1.lua
index b22a29e..d63190d 100644
--- a/game/modules/tome/data/maps/tutorial/tutorial1.lua
+++ b/game/modules/tome/data/maps/tutorial/tutorial1.lua
@@ -28,7 +28,7 @@ defineTile("S", "GRASS", nil, {random_filter={type="animal", subtype="snake", ma
 defineTile("T", "GRASS", nil, "TUTORIAL_NPC_TROLL", nil)
 defineTile("L", "GRASS", nil, "TUTORIAL_NPC_LONE_WOLF", nil)
 defineTile("1", "GRASS", nil, nil, "TUTORIAL_MELEE")
-defineTile("|", "GRASS", {random_filter={name="elm arrow"}}, nil, nil)
+defineTile("|", "GRASS", {random_filter={name="quiver of elm arrows"}}, nil, nil)
 defineTile("2", "GRASS", {random_filter={name="regeneration infusion"}}, nil, "TUTORIAL_OBJECTS")
 defineTile("3", "GRASS", nil, nil, "TUTORIAL_TALENTS")
 defineTile("4", "GRASS", nil, nil, "TUTORIAL_LEVELUP")

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: [git]basic tutorial map fix

#2 Post by darkgod »

good catch :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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