Code: Select all
game.level.map:addEffect(self,
self.x, self.y, range,
DamageType.WEAKNESS, { incDamage=incDamage, dur=3 },
range,
5, nil,
engine.Entity.new{alpha=80, display='', color_br=30, color_bg=30, color_bb=80})
Moderator: Moderator
Code: Select all
game.level.map:addEffect(self,
self.x, self.y, range,
DamageType.WEAKNESS, { incDamage=incDamage, dur=3 },
range,
5, nil,
engine.Entity.new{alpha=80, display='', color_br=30, color_bg=30, color_bb=80})