[b37] Chronomancy: Time Skip & Premonition

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jotwebe
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[b37] Chronomancy: Time Skip & Premonition

#1 Post by jotwebe »

Killing something with time skip while in premonition mode crashes the game thusly when premonition ends:

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[LOG]	Horatio casts Time Skip.
checkHit	30.5	5.2133272065818
=> chance to hit	100
[SPELL CRIT %]	6.6
[PROJECTOR] starting dam	94.416217991358
[PROJECTOR] after difficulty dam	94.416217991358
[PROJECTOR] res	0	1	 on dam	94.416217991358
[PROJECTOR] after resists dam	94.416217991358
[PROJECTOR] final dam	94.416217991358
[LOG]	#{bold}#Horatio killed sandworm!#{normal}#
Loading entities file from memory	/data/general/objects/elixir-ingredients.lua
[LOG]	Sandworm has been killed by the temporal energy!
[LOG]	Horatio hits sandworm for #LIGHT_STEEL_BLUE#95 temporal#LAST# damage.
[LOG]	#LIGHT_BLUE#You unfold the spacetime continuum to a previous state!
Make wait background texture 7015 : 1364x714 (2048, 1024)
Lua Error: /engine/Projectile.lua:49: bad argument #1 to 'unpack' (table expected, got userdata)
	At [C]:-1 
	At [C]:-1 unpack
	At /engine/Projectile.lua:49 loaded
	At /engine/class.lua:293 reload
	At /engine/class.lua:308 recurs
	At /engine/class.lua:307 recurs
	At /engine/class.lua:307 recurs
	At /engine/class.lua:314 cloneReloaded
	At /mod/class/Game.lua:921 chronoRestore
	At /data/timed_effects/other.lua:334 
	At /engine/Game.lua:231 onTickEndExecute
	At /engine/Game.lua:222 tick
	At /engine/GameTurnBased.lua:42 tick
	At /mod/class/Game.lua:957 
 ----------------  Stack Dump ----------------
2: table // f70a2d98
1: table // f70a2d98
--------------- Stack Dump Finished ---------------
If the time skip isn't fatal but still active when premonition runs out, the game doesn't crash, but the target keeps the purple time-skip aura and temporal destabilization, but moves about normally otherwise.
Ghoul never existed, this never happened!

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