Code: Select all
[LOG] Cassandra casts Precognition.
Make wait background texture 298454 : 1364x714 (2048, 1024)
Wait finished, counted 16031, 522 ticks
[LOG] Cassandra uses Infusion: Sun.
[LOG] #00ff00#Talent Turn Back the Clock is ready to use.
[LOG] #LIGHT_BLUE#You unfold the spacetime continuum to a previous state!
Make wait background texture 299021 : 1364x714 (2048, 1024)
Lua Error: /engine/Projectile.lua:49: bad argument #1 to 'unpack' (table expected, got userdata)
At [C]:-1
At [C]:-1 unpack
At /engine/Projectile.lua:49 loaded
At /engine/class.lua:293 reload
At /engine/class.lua:308 recurs
At /engine/class.lua:307 recurs
At /engine/class.lua:307 recurs
At /engine/class.lua:314 cloneReloaded
At /mod/class/Game.lua:890 chronoRestore
At /data/timed_effects/other.lua:332
At /engine/Game.lua:231 onTickEndExecute
At /engine/Game.lua:222 tick
At /engine/GameEnergyBased.lua:58 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:926
---------------- Stack Dump ----------------
2: table // f709fd98
1: table // f709fd98
--------------- Stack Dump Finished ---------------
[LOG] #00ff00#Talent Precognition is ready to use.
[LOG] #00ff00#Talent Infusion: Sun is ready to use.
Code: Select all
[LOG] Cassandra uses Infusion: Regeneration.
[LOG] Cassandra starts regenerating health quickly.
addTmpVal table: 0xef8109c0 life_regen 43.08 :=: 2 817 add
[LOG] #00ff00#Talent Turn Back the Clock is ready to use.
[LOG] Cassandra stops regenerating health quickly.
removeTempVal life_regen 43.08 :=: 817
{[1]=2.000000 , [2]=2.000000 , [817]=43.080000 , [418]=1.000000 , [417]={[3]=3.000000 , } , [811]={[1]=3.000000 , } , [93]=5.000000 , n=817.000000 , [95]=5.000000 , [94]=6.000000 , [120]=0.300000 , [121]=2.000000 , [760]=1.000000 , [766]=0.100000 , [122]=1.000000 , [759]=6.000000 , [123]={[5]=3.000000 , [2]=2.000000 , } , [622]={[1]=10.577655 , } , [737]=5.000000 , [85]=0.100000 , [84]={[5]=6.000000 , } , [732]=22.000000 , [764]=8.000000 , [119]=10.000000 , [767]=2.000000 , [86]={["chronomancy/timeline-threading"]=0.110000 , } , [733]=-4.000000 , [736]={[3]=2.000000 , [4]=1.000000 , } , [765]={[2]=6.000000 , [7]=6.000000 , [8]=5.000000 , } , [623]=21.155311 , [812]=3.000000 , [96]={[2]=7.000000 , } , }
delTmpVal life_regen 43.08 add
[LOG] #LIGHT_BLUE#You unfold the spacetime continuum to a previous state!
Make wait background texture 78459 : 1364x714 (2048, 1024)
Lua Error: /engine/Projectile.lua:49: bad argument #1 to 'unpack' (table expected, got userdata)
At [C]:-1
At [C]:-1 unpack
At /engine/Projectile.lua:49 loaded
At /engine/class.lua:293 reload
At /engine/class.lua:308 recurs
At /engine/class.lua:307 recurs
At /engine/class.lua:307 recurs
At /engine/class.lua:314 cloneReloaded
At /mod/class/Game.lua:890 chronoRestore
At /data/timed_effects/other.lua:332
At /engine/Game.lua:231 onTickEndExecute
At /engine/Game.lua:222 tick
At /engine/GameEnergyBased.lua:58 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:926
---------------- Stack Dump ----------------
2: table // f709fd98
1: table // f709fd98
--------------- Stack Dump Finished ---------------
I think sometimes it also duplicates actors: Fighting an adventurer party of three, two of them turned out to be identical, with almost identical equipment: they had shaloren cloaks that showed their stats as +2 MAG +1 WIL on the one cloak and as +1 WIL +2 MAG on the other - same stats, different order.