[b34] knockback from WAVE damage uses wrong source x, y

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tiger_eye
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[b34] knockback from WAVE damage uses wrong source x, y

#1 Post by tiger_eye »

The knockback from WAVE damage (from Tidal Wave and Vargh Redemption) uses the current location of the source actor (src.x, src.y) from which to knockback the target--even if the source actor teleports away. It should use the location from which the wave began.

darkgod
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Re: [b34] knockback from WAVE damage uses wrong source x, y

#2 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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