[b34] Golem Control options not obvious to new players?

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Gliktch
Thalore
Posts: 146
Joined: Mon Sep 05, 2011 10:07 am

[b34] Golem Control options not obvious to new players?

#1 Post by Gliktch »

As the title says - there seem to have been a number of players who have piped up on here or in the in-game chat after getting to level 10-15 on an alchemist, to have a whinge (okay, request for advice lol) because their golem is "crap and can't use any of the good armors" etc - then they get the "doh" moment when someone points out that they can switch to their golem and add points and do equipment management there. Aside from highlighting this functionality (a separate info popup just for alchemists on entering a brand new game wouldn't be unreasonable), might it be made possible to switch to the golem by clicking on their portrait in the party members display? When done via this method, a confirmation dialog pointing out that it'll chew up a turn (again, maybe just the first time) is also probably a worthwhile idea.

Does this sound like a good way to introduce new players to these options? :)

Talonj
Higher
Posts: 54
Joined: Sun Sep 04, 2011 9:23 am

Re: [b34] Golem Control options not obvious to new players?

#2 Post by Talonj »

You already -can- switch to your golem by clicking on its portrait. Though it took me awhile before I noticed the purple LEVEL UP on my golem when I was playing alchemist. -- A pop up window for that would be nice.

Gliktch
Thalore
Posts: 146
Joined: Mon Sep 05, 2011 10:07 am

Re: [b34] Golem Control options not obvious to new players?

#3 Post by Gliktch »

Huh. I coulda sworn that was one of the first things I tried when I started an alchemist in b31.. I guess it was added since then and I just never noticed. Would still be a good idea to let new alchemists know that it's actually possible though? I did post a tutorial/tips mode idea that encompasses this ;)

Aquillion
Spiderkin
Posts: 503
Joined: Sun Jun 12, 2011 7:02 am

Re: [b34] Golem Control options not obvious to new players?

#4 Post by Aquillion »

Why does it consume a turn, anyway?

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