Lost Apprentice

Where bugs go to lie down and rest

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Timlagor
Wayist
Posts: 25
Joined: Sun Sep 18, 2011 8:50 pm

Lost Apprentice

#1 Post by Timlagor »

I'm not entirely sure whether this is a bug or just the way things are supposed to be but the Apprentice Mage disappeared from my worldmap (with 4/10 amulets/staffs) when Storming the City came up. He hasn't reappeared now I've killed off the elementals and I have no clues as to how to find the Anti Magic people (though as an Alchemist I'd much rather see that city).

Gliktch
Thalore
Posts: 146
Joined: Mon Sep 05, 2011 10:07 am

Re: Lost Apprentice

#2 Post by Gliktch »

The anti-magic people are in a town named Zigur, it's found around the other side of that mountain range that Derth is close to. The Antimagic quest is detrimental for most players unless they're really jonesing for a different gameplay challenge, so you may want to try repairing your save game first...

One possible workaround would be to back up your save, restart the same character (suicide until no lives left then 'restart with same character'), get to the world map with that character, then save and exit the game. Now, open the file C:\Documents and Settings\YourUserName\T-Engine\4.0\tome\save\YourPlayerName\zone-wilderness.teaz (or C:\Users\YourUserName\...etc on Vista/7) with the program 7-zip (Open As Archive), extract the file named something like mod.class.Encounter-0x0ae94328 which is equal to 1,165 bytes (packed size around 677 to 679) from that savefile. Stick the extracted file on the desktop or somewhere you won't lose it :P Now you can close that zone-wilderness.teaz file and open your backup of the high-lvl save where you saved Derth. Restore your backup into the original save folder (probably best to delete the temporary newbie save first), and finally use 7-zip to import that extracted mod.class.blahblah file back into your higher-lvl save's zone-wilderness.teaz file, deleting or overwriting the other ~679 packed size one.

There's no guarantee these instructions are of any use to you as that value after "mod.class.Encounter" (which is different for every character but may be the same between separate restarts of the *same* character) may be referenced elsewhere that will stop this kind of 'npc replacement' method from working, or there may be quest info held elsewhere in the file that would have to be edited, but if you feel adventurous then you may as well give it a shot :)

Alternatively you can zip up your entire save file and post it on http://www.mediafire.com or http://www.megaupload.com and then give the link here so someone else can investigate the issue for you. :wink:

Grey
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Re: Lost Apprentice

#3 Post by Grey »

That sounds messy... If you come on the IRC (#tome on rizon.net) then some people can guide you to using the cheat console to get the apprentice back. You can also just carry on with the game, since the Derth quest is by no means necessary.

Zigur doesn't show up for magic-users by the way.
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Timlagor
Wayist
Posts: 25
Joined: Sun Sep 18, 2011 8:50 pm

Re: Lost Apprentice

#4 Post by Timlagor »

Well since it's definitly a bug, here's the save:
http://www.mediafire.com/?puq58jfjjcjtwpf

I may give that repair a shot later -only the one life to lose.

EDIT: well that explains why I don't see the city ;) I'm out of time but I'll check out the IRC channel later before I try messing with zips.

Gliktch
Thalore
Posts: 146
Joined: Mon Sep 05, 2011 10:07 am

Re: Lost Apprentice

#5 Post by Gliktch »

Ah. This process would also need the two files in C:\Documents and Settings\Tom\T-Engine\4.0\tome\vault\Eliazine - I forgot about that part :?

I'm still kinda curious to see if this'll work though :P

Gonna mess with one of mine in the meantime - you can attach the second zip here since it'll be tiny btw ;)

Edit: never mind, I don't think my guess will work after all (but I don't want to know cheat codes because I prefer not to have easy ways out when it's a fun game ;)

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