Water tiles and pathing
Moderator: Moderator
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- Spiderkin
- Posts: 454
- Joined: Sat May 15, 2010 3:09 am
Water tiles and pathing
When clicking on a distant tile in the Trollmire, the @ will just charge into any lake that's in the way, interrupting the run with drowning. Pathfinding should try hard to avoid water.
Re: Water tiles and pathing
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Water tiles and pathing
It shouldn't care about water if you have water breathing, though -- is that doable?darkgod wrote:fixed
Re: Water tiles and pathing
Path-finding seemed to insist on running over traps even if another path was available.