[b32] Unable to launch the game [SOLVED]

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Reverend Bizarre
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[b32] Unable to launch the game [SOLVED]

#1 Post by Reverend Bizarre »

When I launch the game, the starting screen with awesome art from Shockbolt and a progress bar appears. The latter stalls on a random value, use of CPU reaches 98-100% and I have to kill the process. This also happened with earlier version of b32, links to which were once given at IRC.

te4_log (stdout is not created): http://pastebin.com/hdvETG3f
One line in stderr: PANIC: unprotected error in call to Lua API (Unable to initialize: attempt to call a string value)
Last edited by Reverend Bizarre on Sun Sep 04, 2011 5:19 pm, edited 1 time in total.

martinuzz
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Re: [b32] Unable to launch the game

#2 Post by martinuzz »

I experience exactly the same

Reverend Bizarre
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Re: [b32] Unable to launch the game

#3 Post by Reverend Bizarre »

Darkgod came up with a solution to this issue on IRC. So, to fix this problem you need to create (or modify, if it is already created) fbo_active.cfg file in the folder .../T-Engine/4.0/settings, open it and write there:
fbo_active = false
That fixed the problem for me and somebody else at IRC channel.

Nevuk
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Re: [b32] Unable to launch the game [SOLVED]

#4 Post by Nevuk »

I reformatted my computer today and was facing this issue, even after creating the fbo_active.cfg file. It was easily solved by running a copy of b31 before trying b32 though.

(This was on windows xp, it locked up at 0% and never went past it)

darkgod
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Re: [b32] Unable to launch the game [SOLVED]

#5 Post by darkgod »

What's in your te4_log & stderr.txt ? (remove them before running the game)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

sandertu
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Joined: Wed Jan 04, 2012 8:49 am

Re: [b32] Unable to launch the game [SOLVED]

#6 Post by sandertu »

i cant seem do fint this .../T-Engine/4.0/settings folder.

kalev7
Posts: 2
Joined: Thu Jan 05, 2012 6:00 pm

Re: [b32] Unable to launch the game [SOLVED]

#7 Post by kalev7 »

Same kinda problem, but the solution doesn't work -
here's the info from te4_log ::

Code: Select all

[CPU] Detected 4 CPUs
OpenAL device available: DirectSound Default (default DirectSound Default)
OpenAL device available: WaveOut Default (default DirectSound Default)
OpenAL device available: No Output (default DirectSound Default)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\Program Files (x86)\Rougelike\tome\t-engine.exe
SelfExe gave us app directory of:	C:\Program Files (x86)\Rougelike\tome\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 8192
OpenGL max texture size: 8192
===fbo 1
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-0.9.37
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Heiro\\T-Engine\4.0
	bootstrap
	C:\Program Files (x86)\Rougelike\tome\\game\thirdparty
	C:\Program Files (x86)\Rougelike\tome\\game
[ENGINE LOADER] sorted:	te4	0	9	37
[ENGINE LOADER] loading engine:	0	9	37	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.37.teae
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x960x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x960x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to	800x600	800	600	false
Setting resolution to 800x600 (windowed)
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 8192
[RESOLUTION] changed to 	800	600	from	800	600
Disabling FBO
Creating profile thread
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
LuaVM:	LuaJIT 2.0.0-beta8	x86
TE4Online starting...
Creating module	boot-te4-0.9.37.team	:: (as dir)	false	:: (as team)	16	
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module	tome-3.9.37.team	:: (as dir)	false	:: (as team)	12	
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.37
* Module: boot
 ** 0.9.37
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = C:\Program Files (x86)\Rougelike\tome\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based


Running the latest version, all I get is a white window flash for a second and that's it...

PC info: Windows 7 64bit, Ati Radeon 3850 HD Magic graphics card, AMD Phenom II X4 Processor (3,4 GHz) , 4 Gb RAM

Changing resolution and FBO trick didn't work.







EDIT : I got the game working - all I had to do was right click on t-engine.exe, choose 'properties' from the compatibility tab, tick 'disable desktop composition' and voila it worked!

Matthew
Posts: 3
Joined: Thu Jan 12, 2012 1:08 pm

[B40] Unable to launch

#8 Post by Matthew »

Reverend Bizarre wrote:When I launch the game, the starting screen with awesome art from Shockbolt and a progress bar appears. The latter stalls on a random value, use of CPU reaches 98-100% and I have to kill the process.

One line in stderr: PANIC: unprotected error in call to Lua API (Unable to initialize: attempt to call a string value)
Why i quoted from old post? Because this is not solved, nothing what was posted in the topic help me. This is frickin frustrating... :x

EDIT: Oh yes, im talking about B40

Matthew
Posts: 3
Joined: Thu Jan 12, 2012 1:08 pm

Re: [b32] Unable to launch the game [SOLVED]

#9 Post by Matthew »

Do anyone even care that somebody needs help? Or you are the type of human which dont care if they have not your own problems? WTF with you? You which want to call yourselves community? I need help!

darkgod
Master of Eyal
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Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [b32] Unable to launch the game [SOLVED]

#10 Post by darkgod »

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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