[pre-29] Too many cracks in frozen sea tiles

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

[pre-29] Too many cracks in frozen sea tiles

#1 Post by Zonk »

Image

I doubt it's meant to look like that. Maybe reduce the number of generated cracks in the ice to, like, 1/10?
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: [pre-29] Too many cracks in frozen sea tiles

#2 Post by Zonk »

I still get this in 29, so thought I'd bump. Are other people getting this, btw? Weird that others haven't brought it up...
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

Re: [pre-29] Too many cracks in frozen sea tiles

#3 Post by jotwebe »

Oh, I'm getting it too. Not sure if it's a bug though.
Ghoul never existed, this never happened!

Hedrachi
Uruivellas
Posts: 606
Joined: Tue May 11, 2010 8:58 pm
Location: Ore uh gun, USA

Re: [pre-29] Too many cracks in frozen sea tiles

#4 Post by Hedrachi »

This is still the case in b30... makes it a little hard to tell which tiles you can walk on and which you can't in the northwest corner... thankfully not much up there usually. Also, b30 Shockbolt tileset doesn't have a tile for sandpit (ritch tunnel) "pillars" (1x1 walls), they appear as a sand-coloured #.
Having satellite internet is a lot like relying on the processes described in those RFC's for your internet. Except, instead of needing to worry about statues interrupting your connection, this time you worry about the weather. I have satellite internet. Fun, no?

Post Reply