From ToME/class/actor.lua:
Code: Select all
--- Paradox checks
function _M:paradoxChanceModifier()
local modifier = self:getWil()
if self:knowTalent(self.T_PARADOX_MASTERY) and self:isTalentActive(self.T_PARADOX_MASTERY) then
modier = self:getWil() * (1 + (self:getTalentLevel(self.T_PARADOX_MASTERY)/10) or 0 )
end
--print("[Paradox] Will modifier: ", modifier, "::", self:getParadox())
return modifier
end