Stupid merchant

Where bugs go to lie down and rest

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Tom
Spiderkin
Posts: 555
Joined: Wed Apr 27, 2011 11:04 pm

Stupid merchant

#1 Post by Tom »

Hello.

I just saved his ass.
But the dumb merchant stepped on a square with a dagger and that is something I am in dire need of.
And he refuses to move.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Stupid merchant

#2 Post by jenx »

I've had this happen too
MADNESS rocks

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Stupid merchant

#3 Post by lukep »

This should still be fixed, but for now it can be sometimes circumvented:
Phase Door level 4/Swap style skills
Knockback effects
attacking with weak attacks (such as unarmed) until he is hostile, and chasing you. If you can escape with him still alive, you get the reward.

These aren't ideal, and are easier if you are a wilder or Divine class with heal other abilities.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

tiger_eye
Perspiring Physicist
Posts: 889
Joined: Thu Feb 17, 2011 5:20 am

Re: Stupid merchant

#4 Post by tiger_eye »

k. Here is a patch to fix this. You can only talk to the lost merchant once before fighting the assassin lord and once after defeating the assassin lord (we don't want him to be overly chatty). Also, you will only be able to move the lost merchant after the assassin lord is dead. This way, players won't be able to easily cheese the battle by moving the lost merchant somewhere safer before they fight the assassin lord.

Patch is tried and tested.
Attachments
move_lost_merchant.txt
(1.23 KiB) Downloaded 145 times

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