b28: Strange tile rendering near border of maps

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evouga
Wyrmic
Posts: 231
Joined: Tue Jul 06, 2010 1:03 am

b28: Strange tile rendering near border of maps

#1 Post by evouga »

If you go to the south or east border of a level, a few pixels of random tiles are rendered past the end of the level (as if the level extended further with random tiles). This effect is very noticeable in the Old Forest. The same glitch also occasionally occurs when fast-travelling (shift+dir): random tiles appear briefly as you're moving.

Hedrachi
Uruivellas
Posts: 606
Joined: Tue May 11, 2010 8:58 pm
Location: Ore uh gun, USA

Re: b28: Strange tile rendering near border of maps

#2 Post by Hedrachi »

I got this weird sliver-of-a-tile border problem too, border is made from a sliver of whatever tileset the level uses. Been in since b27 for me I think.
Having satellite internet is a lot like relying on the processes described in those RFC's for your internet. Except, instead of needing to worry about statues interrupting your connection, this time you worry about the weather. I have satellite internet. Fun, no?

shaf
Wayist
Posts: 24
Joined: Mon Jun 06, 2011 1:23 pm

Re: b28: Strange tile rendering near border of maps

#3 Post by shaf »

I've seen this happening since B26.

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