Pathfinding with mouse problem

Where bugs go to lie down and rest

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Postman
Archmage
Posts: 335
Joined: Fri Dec 03, 2010 5:34 pm

Pathfinding with mouse problem

#1 Post by Postman »

There is a serious usability problem with pathfinding if using mouse interface. If user click on the location all path to which are blocked by traps, character move into random available location (whenever A* stop). That is especially problematic because known traps are invisible in blacked-out areas. More logical behavior would be run pathfinding without taking traps into account and after finishing pathfinding algo pass check for known trap each step and stop before stepping on trap. Traps on distance 1 should be ignored at all.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
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Re: Pathfinding with mouse problem

#2 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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