b27 Freeze + a billion lua errors

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Dervis
Wyrmic
Posts: 263
Joined: Thu Oct 14, 2010 9:58 am

b27 Freeze + a billion lua errors

#1 Post by Dervis »

I teleported away and I think Wrathroot froze a pack of wolves with Icestorm.

Code: Select all

wolf	2929	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0A630598	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.418524) totstat(28.200000) talent_mod(1.000000)
[ATTACK] to 	Dervis	 :: 	20.088715251158	3	23.4	17.9	::	1
checkHit	45	17.9
=> chance to hit	84.750884460485
[ATTACK] raw dam	20.088715251158	versus	23.4	0.6	with APR	3
[ATTACK] after armor	8.0354861004632
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	3.5714285714286	0.96428571428571	 on dam	8
[PROJECTOR] after resists dam	7.7142857142857
[PROJECTOR] final dam	7.7142857142857
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	8.3641205445512	0.91635879455449	 on dam	12.21
[PROJECTOR] after resists dam	11.18874088151
[PROJECTOR] final dam	11.18874088151
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 distance
	At /engine/ai//talented.lua:26 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
	At [C]:-1 
	At /engine/interface/ActorFOV.lua:210 distanceMap
	At /engine/ai//simple.lua:37 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 distance
	At /engine/ai//talented.lua:26 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
	At [C]:-1 
	At /engine/interface/ActorFOV.lua:210 distanceMap
	At /engine/ai//simple.lua:37 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
	At [C]:-1 
	At /engine/interface/ActorFOV.lua:210 distanceMap
	At /engine/ai//simple.lua:37 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
	At [C]:-1 
	At /engine/interface/ActorFOV.lua:210 distanceMap
	At /engine/ai//simple.lua:37 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 distance
	At /engine/ai//talented.lua:26 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
	At [C]:-1 
	At /engine/interface/ActorFOV.lua:210 distanceMap
	At /engine/ai//simple.lua:37 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
	At [C]:-1 
	At /engine/interface/ActorFOV.lua:210 distanceMap
	At /engine/ai//simple.lua:37 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 distance
	At /engine/ai//talented.lua:26 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 distance
	At /engine/ai//talented.lua:26 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 distance
	At /engine/ai//talented.lua:26 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
wolf	2929	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0A630598	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.418524) totstat(28.200000) talent_mod(1.000000)
[ATTACK] to 	Dervis	 :: 	20.088715251158	3	23.4	17.9	::	1
checkHit	45	17.9
=> chance to hit	84.750884460485
[ATTACK] raw dam	20.088715251158	versus	23.4	0.6	with APR	3
[ATTACK] after armor	8.0354861004632
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	3.5714285714286	0.96428571428571	 on dam	8
[PROJECTOR] after resists dam	7.7142857142857
[PROJECTOR] final dam	7.7142857142857
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	8.3641205445512	0.91635879455449	 on dam	12.21
[PROJECTOR] after resists dam	11.18874088151
[PROJECTOR] final dam	11.18874088151
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
	At [C]:-1 
	At /engine/interface/ActorFOV.lua:210 distanceMap
	At /engine/ai//simple.lua:37 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 distance
	At /engine/ai//talented.lua:26 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
	At [C]:-1 
	At /engine/interface/ActorFOV.lua:210 distanceMap
	At /engine/ai//simple.lua:37 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
warg	2932	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0A630598	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.653272) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	warg	 :: 	24.46651813021	5	5	0	::	1
checkHit	50	0
=> chance to hit	95
[ATTACK] raw dam	24.46651813021	versus	5	0.3	with APR	5
[ATTACK] after armor	24.46651813021
[ATTACK] after range	26
[PHYS CRIT %]	1
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
	At [C]:-1 
	At /engine/interface/ActorFOV.lua:210 distanceMap
	At /engine/ai//simple.lua:37 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
	At [C]:-1 
	At /engine/interface/ActorFOV.lua:210 distanceMap
	At /engine/ai//simple.lua:37 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
	At [C]:-1 
	At /engine/interface/ActorFOV.lua:210 distanceMap
	At /engine/ai//simple.lua:37 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
	At [C]:-1 
	At /engine/interface/ActorFOV.lua:210 distanceMap
	At /engine/ai//simple.lua:37 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 distance
	At /engine/ai//talented.lua:26 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 distance
	At /engine/ai//talented.lua:26 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 distance
	At /engine/ai//talented.lua:26 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
	At [C]:-1 
	At /engine/interface/ActorFOV.lua:210 distanceMap
	At /engine/ai//simple.lua:37 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:109 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:733 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: b27 Freeze + a billion lua errors

#2 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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