[b26b] Flameshock stun
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[b26b] Flameshock stun
Flameshock does the old style stun, don't think this is intended.
Re: [b26b] Flameshock stun
I'm sure it's intended (took code changes to make it work like that).
The description should be changed to say paralysis though instead of stun.
The description should be changed to say paralysis though instead of stun.
Re: [b26b] Flameshock stun
Flameshock is now a really evil spell... It turned from an utility spell with a bit of damage to an on-demand AoE paralysis with a very forgiving cooldown, it might just be overpowered now.
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Re: [b26b] Flameshock stun
Did we really need another status effect to keep track of?
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Re: [b26b] Flameshock stun
It's the old stun. >.> Not really a new status effect.
And it works exactly the same way. So if you have say 50% stun resist you can fight off your paralysis for a turn.
In other words, old stun got renamed paralysis and a few effects still use it. Most stuff got changed over to the new stun but not everything.
Flameshock is still the Flameshock it's always been. Just pretty much everything else got changed.
And it works exactly the same way. So if you have say 50% stun resist you can fight off your paralysis for a turn.
In other words, old stun got renamed paralysis and a few effects still use it. Most stuff got changed over to the new stun but not everything.
Flameshock is still the Flameshock it's always been. Just pretty much everything else got changed.
Re: [b26b] Flameshock stun
There are already 170+ status effects, so adding one as easy to understand as paralysis isn't going to ruin the stew.Final Master wrote:Did we really need another status effect to keep track of?
Re: [b26b] Flameshock stun
So there are three different statuses working off the same resistance?
Hmm, maybe there should be a single status resistance covering them all? Would make the character screen less cluttered. Would mean nerfing a lot of egos of course...
Hmm, maybe there should be a single status resistance covering them all? Would make the character screen less cluttered. Would mean nerfing a lot of egos of course...
Re: [b26b] Flameshock stun
There are already the physical/mental/spell saves. I haven't seen anyone try focusing on saves rather than status resistances, so I don't know how viable a path that is.Grey wrote:Hmm, maybe there should be a single status resistance covering them all? Would make the character screen less cluttered. Would mean nerfing a lot of egos of course...
<DarkGod> lets say it's intended
Re: [b26b] Flameshock stun
Too bad theres not a way to tell which of the two saved you. If you resist or save from an effect, its just the same "*foo* resisted the *effect*!". It'd be nice if saves and resistance gave different messages so you know which one is working for you.