
They keep dying when hit, but it seems I'm not gaining xp. The stunned/frozen times don't decrease.
My guess is within these lines:
Code: Select all
[LOG] White crystal casts Ice Shards.
USING table: 07A0D900 Ice Shards
[SPELL CRIT %] 1
Adding entity 2928 after 2892
[SPELL CRIT %] 1
Adding entity 2929 after 2892
[LOG] #00ff00#Talent Searing Light is ready to use.
USING table: 07B88718 Attack
[ATTACK] attacking with iron mace
[COMBAT DAMAGE] power(0.869328) totstat(24.000000) talent_mod(1.000000)
[ATTACK] to white ooze :: 11.039306122673 2 1 3.8 :: 1
checkHit 28 3.8
=> chance to hit 92.497329404561
[ATTACK] raw dam 11.039306122673 versus 1 0.3 with APR 2
[ATTACK] after armor 11.039306122673
[ATTACK] after range 15
[PHYS CRIT %] 0.5
[ATTACK] after crit 15
[ATTACK] after mult 15
[PROJECTOR] starting dam 15
[PROJECTOR] after difficulty dam 15
[PROJECTOR] res 0 1 on dam 15
[PROJECTOR] after resists dam 15
[PROJECTOR] final dam 15
[MOVE] actor moved without a starting position white ooze 11 10
[PROJECTOR] starting dam 29.727995404848
[PROJECTOR] after difficulty dam 29.727995404848
[PROJECTOR] res -50 1.5 on dam 29.727995404848
[PROJECTOR] after resists dam 44.591993107272
[PROJECTOR] final dam 44.591993107272
[LOG] #{bold}#White crystal killed white ooze!#{normal}#
[LOG] White ooze is split in two!
[LOG] #{bold}#White crystal killed white ooze!#{normal}#
checkHit 34 4.55
=> chance to hit 93.36505220524
removeTempVal encased_in_ice 1 :=: 1
delTmpVal encased_in_ice 1 add
removeTempVal frozen 1 :=: 2
delTmpVal frozen 1 add
removeTempVal resists table: 077174F0 :=: 3
delTmpVal all 20 add
[LOG] White ooze is encased in ice!
addTmpVal table: 050E2448 encased_in_ice 1 :=: 4 4 add
addTmpVal table: 050E2448 frozen 1 :=: 0 5 add
addTmpValTable table: 05884430 all 20
addTmpVal table: 05884430 all 20 :=: 0 6 add