Code: Select all
-- Second & third attack with weapon
if hit then
self.combat_physcrit = self.combat_physcrit + 1000
self:attackTarget(target, nil, self:combatTalentWeaponDamage(t, 1, 1.5), true)
self:attackTarget(target, nil, self:combatTalentWeaponDamage(t, 1, 1.5), true)
self.combat_physcrit = self.combat_physcrit - 1000
end