(b24) Minimap problem(s?)

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Hedrachi
Uruivellas
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(b24) Minimap problem(s?)

#1 Post by Hedrachi »

So er, wasn't running gdb. Sorry. Will run it next time. But, it seems whenever the area you're in is bigger than what the minimap can display without panning the minimap to show what you're in, causes the minimap to glitch up badly when it pans. In the worldmap it wasn't too bad, just had a rectangle of blank map move in offset from where I was, towards the top-left of the minimap. Would show a screengrab but dunno how, every time I tried with the "Print Screen" key, every time I pasted the image into GIMP or MS Paint all it'd show is a 1200x800 block of white pixels. Also, Tempest Peak 2 was the first non-worldmap level where the level was bigger that what it could show. Minimap didn't pan at first, and a few turns after it started to show the problem observed on the worldmap, I got a crash.
Having satellite internet is a lot like relying on the processes described in those RFC's for your internet. Except, instead of needing to worry about statues interrupting your connection, this time you worry about the weather. I have satellite internet. Fun, no?

greycat
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Re: (b24) Minimap problem(s?)

#2 Post by greycat »

Hedrachi wrote:But, it seems whenever the area you're in is bigger than what the minimap can display without panning the minimap to show what you're in, causes the minimap to glitch up badly when it pans. In the worldmap it wasn't too bad, just had a rectangle of blank map move in offset from where I was,
Yeah, I get this too. Most easily seen by starting as a Dwarf. When you leave Iron Throne to enter the world map, you're so far east that everything goes a bit wonky.
Also, Tempest Peak 2 was the first non-worldmap level where the level was bigger that what it could show. Minimap didn't pan at first, and a few turns after it started to show the problem observed on the worldmap, I got a crash.
I didn't see that. Then again, I got the hell out of there as soon as I could, and did not explore much of that level.

Hedrachi
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Re: (b24) Minimap problem(s?)

#3 Post by Hedrachi »

Addendum: The crash may have made my latest Anorithil unplayable.. or at least, unable to re-kill Urkel... Urkis, even. Didn't have any sort of automatic saving on, so last save was Lake Nur 3 (about 10ish tiles away from exit to the fortress). Had to re-kill the boss there, then when I went to Angolwen I found the regular npcs had moved around and the stores had restocked, and Liannil was nowhere to be found. Bleh. Heh. Well, on that note, greycat. I don't usually like to explore that place either, but most of the time when I go there I end up needing to because Urkis is always in the last part of the level I go to, no matter how I search.
Having satellite internet is a lot like relying on the processes described in those RFC's for your internet. Except, instead of needing to worry about statues interrupting your connection, this time you worry about the weather. I have satellite internet. Fun, no?

darkgod
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Re: (b24) Minimap problem(s?)

#4 Post by darkgod »

Owww, I'm so stupid sometimes :/
fixed..
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jeremyosborne
Wayist
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Re: (b24) Minimap problem(s?)

#5 Post by jeremyosborne »

Just FYI, I got the same problem in Urkis area on Mac OS X: minimap mess ups + crash to desktop.

I almost filed a separate bug report, but I guess this is already solved.

Here is what the other bug report would have said:
I'm running the precompiled b24 on Mac OS X.
Mac version is 1.6.6.
Was running outside of gdb (simply double clicking on the app to start it up).
Got to Urkis' zone.
Three different times I followed these steps within the zone:
  • Explore.
  • Kill things.
  • Cast Vision (Shaloren Archmage) a lot to help explore.
On all three times, the game crashed to desktop (no lua errors, no nothing, a true crash) when I cast Vision.

Started the game back up in gdb per suggestion of Greycat.

Did my best to make it crash, but couldn't.

Did look through the gdb logs and saw one odd warning. Not sure if this is useful at all, but the warning is:

Code: Select all

Sun Apr 10 11:28:44 josborne-mbp.local T-Engine[5727] <Warning>: CGDisplayIsCaptured: Fixing up display ID 0x4272ec2 for offline mux head to 0x4272ec0
Sun Apr 10 11:28:45 josborne-mbp.local T-Engine[5727] <Warning>: CGDisplayIsCaptured: Fixing up display ID 0x4272ec2 for offline mux head to 0x4272ec0
I'm pretty sure this is from when I switch between virtual desktop views.

Canderel
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Re: (b24) Minimap problem(s?)

#6 Post by Canderel »

darkgod wrote:Owww, I'm so stupid sometimes :/
fixed..
Anyone know where this fix lies? I have a feeling it's what's causing several game killing bugs. Especially on levels with maps > 50x50, like reknor, elven ruins lvl3, wilderness near elvala (though less frequent, but I think if a random encounter spawns), etc.

I think it's when an NPC needs to be assigned a block colour or whatever, or lighting effects on the minimap (yes it's there), but it can't because its not being displayed. Also it's a crash because I have a feeling it's in the C side and not the lua side.

PowerWyrm
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Re: (b24) Minimap problem(s?)

#7 Post by PowerWyrm »

In the dark crypt (last level), the minimap wraps around once you leave the room with the altars, and it displays the right part of the level on the left. Same problem or different bug?

kodiakuppercut
Yeek
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Re: (b24) Minimap problem(s?)

#8 Post by kodiakuppercut »

This crash hits me anytime I go 'south' past the bottom of the minimap (which no longer scrolls).
So, this being the case, is there any workaround/way to successfully get passed Charred Scar? I've not got any other options than moving down....
(any chance of a 24b with the bug fixed? I'd hate to give up on my current char =[ )

Freddybear
Wyrmic
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Re: (b24) Minimap problem(s?)

#9 Post by Freddybear »

in svn 3238 the minimap shifts around even for levels which are not too big to display completely in the minimap's viewport area. It is not clearing the lower part of that area when it shifts. Here are two screenshots from a level in the Maze...

In this one, the minimap has shifted down and then back up again. The lower portion of the viewport is not cleared.
Image

In this example, I have moved to the exit at the lower right. The minimap has shifted down and to the right but the lower left corner of the viewport is not cleared.
Image

kodiakuppercut
Yeek
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Re: (b24) Minimap problem(s?)

#10 Post by kodiakuppercut »

Disabling the mini-map in Game.lua allows me to get past the crash. I commented out the three lines which update the minimap each turn, and was able to complete Charred Scar.
(just in case anyone else is stuck in a bad spot...)

evouga
Wyrmic
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Re: (b24) Minimap problem(s?)

#11 Post by evouga »

Maybe have a stickied thread in the main discussion forum saying something like "A game-breaking bug has been found in b24. For anything but short-term testing please wait for b25"?

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