The game kept crashing on me in Reknor, so i decided to get gdb and see what it told me.
Here's the results:
Program received signal SIGSEGV, Segmentation fault.
0x0046ae4d in traversetable (g=0x7def308, h=0xf323170) at ../src/lua/lgc.c:191
191 ../src/lua/lgc.c: No such file or directory.
in ../src/lua/lgc.c
and after a backtrace i got:
#0 0x0046ae4d in traversetable (g=0x7def308, h=0xf323170)
at ../src/lua/lgc.c:191
#1 0x0046b3d7 in propagatemark (g=0x7def308) at ../src/lua/lgc.c:285
#2 0x0046bf0c in singlestep (L=0x7def290) at ../src/lua/lgc.c:566
#3 0x0046c0b9 in luaC_step (L=0x7def290) at ../src/lua/lgc.c:617
#4 0x004634dd in lua_newuserdata (L=0x7def290, size=2008)
at ../src/lua/lapi.c:1028
#5 0x00495a77 in newpatt (L=0x7def290, n=501) at ../src/lpeg/lpeg.c:929
#6 0x00497e66 in capture_aux (L=0x7def290, kind=6, labelidx=0)
at ../src/lpeg/lpeg.c:1553
#7 0x00497f46 in tcapture_l (L=0x7def290) at ../src/lpeg/lpeg.c:1565
#8 0x0046d523 in luaD_precall (L=0x7def290, func=0xb99d5e0, nresults=1)
at ../src/lua/ldo.c:319
#9 0x00468d2f in luaV_execute (L=0x7def290, nexeccalls=6)
at ../src/lua/lvm.c:587
#10 0x0046d752 in luaD_call (L=0x7def290, func=0xb99d310, nResults=0)
at ../src/lua/ldo.c:377
#11 0x00462fc4 in f_call (L=0x7def290, ud=0x27fcc0) at ../src/lua/lapi.c:800
#12 0x0046cb7a in luaD_rawrunprotected (L=0x7def290, f=0x462f9a <f_call>,
ud=0x27fcc0) at ../src/lua/ldo.c:116
#13 0x0046da6d in luaD_pcall (L=0x7def290, func=0x462f9a <f_call>,
u=0x27fcc0, old_top=32, ef=16) at ../src/lua/ldo.c:463
#14 0x0046304a in lua_pcall (L=0x7def290, nargs=2, nresults=0, errfunc=1)
at ../src/lua/lapi.c:821
#15 0x0042cab1 in docall (L=0x7def290, narg=2, nret=0) at ../src/main.c:183
#16 0x0042d46a in call_draw (nb_keyframes=4) at ../src/main.c:391
#17 0x0042d7b1 in on_redraw () at ../src/main.c:466
#18 0x0042eae3 in SDL_main (argc=1, argv=0xdb1598) at ../src/main.c:959
#19 0x004bfd0b in console_main (argc=1, argv=0xdb1598)
at ./src/main/win32/SDL_win32_main.c:315
#20 0x004bfdc8 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x89364a "",
sw=10) at ./src/main/win32/SDL_win32_main.c:398
#21 0x004bf696 in main ()
Segmentation fault in Reknor
Moderator: Moderator
Re: Segmentation fault in Reknor
Same problem happens to me on my brawler Gambit (shame i couldnt test it further). It throws me back to windows after a few turns (from 10 to 100) automatically.
Re: Segmentation fault in Reknor
This may be a repeat of my problem also, since it's the same dungeon.