Bug with room generation, or did the armoured skeleton warrior and skeleton mage nearby kill all the rats and molds before I got to them?
I added the level generation part of the stdout. Below that, there's a lot of lines with armoured skeleton warrior AI doing stuff.
Also, a picture, with me standing at the rat vault.

Code: Select all
[LOG] #YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
14 frames in 1.053 seconds = 13.2953 FPS (28 keyframes)
20 frames in 1 seconds = 20 FPS (46 keyframes)
C Map size 33:18 :: 594
Stored entities list actor table: 1D1249D0
Loading entities file from memory /data/general/objects/egos/lite.lua
Stored entities list object//data/general/objects/egos/lite.lua table: 1E1BB250
Stored entities list object//data/general/objects/egos/lite.lua:prefix table: 0ADFD540
Stored entities list object/base//data/general/objects/egos/lite.lua:prefix table: 1E1BB250
Stored entities list object//data/general/objects/egos/lite.lua:suffix table: 0B3BB978
Stored entities list object/base//data/general/objects/egos/lite.lua:suffix table: 1E1BB250
Loading entities file from memory /data/general/objects/egos/infusions.lua
Stored entities list object//data/general/objects/egos/infusions.lua table: 0943C290
Stored entities list object//data/general/objects/egos/infusions.lua: table: 07147248
Stored entities list object/base//data/general/objects/egos/infusions.lua: table: 0943C290
Stored entities list object//data/general/objects/egos/infusions.lua:__resolver table: 0BDABCB8
Stored entities list object/base//data/general/objects/egos/infusions.lua:__resolver table: 0943C290
Loading entities file from memory /data/general/objects/egos/wands.lua
Stored entities list object//data/general/objects/egos/wands.lua table: 0A7B9EC0
Stored entities list object//data/general/objects/egos/wands.lua:prefix table: 09610098
Stored entities list object/base//data/general/objects/egos/wands.lua:prefix table: 0A7B9EC0
Stored entities list object//data/general/objects/egos/wands.lua:suffix table: 1D7C1008
Stored entities list object/base//data/general/objects/egos/wands.lua:suffix table: 0A7B9EC0
Loading entities file from memory /data/general/objects/egos/digger.lua
Stored entities list object//data/general/objects/egos/digger.lua table: 1DA8BFE0
Stored entities list object//data/general/objects/egos/digger.lua: table: 0AF28230
Stored entities list object/base//data/general/objects/egos/digger.lua: table: 1DA8BFE0
Stored entities list object//data/general/objects/egos/digger.lua:__resolver table: 1D001688
Stored entities list object/base//data/general/objects/egos/digger.lua:__resolver table: 1DA8BFE0
Loading entities file from memory /data/general/objects/egos/rings.lua
Stored entities list object//data/general/objects/egos/rings.lua table: 09536C50
Stored entities list object//data/general/objects/egos/rings.lua: table: 1D8128E8
Stored entities list object/base//data/general/objects/egos/rings.lua: table: 09536C50
Stored entities list object//data/general/objects/egos/rings.lua:__resolver table: 0996EF48
Stored entities list object/base//data/general/objects/egos/rings.lua:__resolver table: 09536C50
Loading entities file from memory /data/general/objects/egos/amulets.lua
Stored entities list object//data/general/objects/egos/amulets.lua table: 1EBB1310
Stored entities list object//data/general/objects/egos/amulets.lua: table: 09EE42B8
Stored entities list object/base//data/general/objects/egos/amulets.lua: table: 1EBB1310
Stored entities list object//data/general/objects/egos/amulets.lua:__resolver table: 093A76D0
Stored entities list object/base//data/general/objects/egos/amulets.lua:__resolver table: 1EBB1310
Loading entities file from memory /data/general/objects/egos/staves.lua
Stored entities list object//data/general/objects/egos/staves.lua table: 0A560C90
Stored entities list object//data/general/objects/egos/staves.lua:prefix table: 0AD510A8
Stored entities list object/base//data/general/objects/egos/staves.lua:prefix table: 0A560C90
Stored entities list object//data/general/objects/egos/staves.lua:suffix table: 1EDD35A0
Stored entities list object/base//data/general/objects/egos/staves.lua:suffix table: 0A560C90
Loading entities file from memory /data/general/objects/egos/weapon.lua
Stored entities list object//data/general/objects/egos/weapon.lua table: 0AA7C6F0
Stored entities list object//data/general/objects/egos/weapon.lua:prefix table: 0BA02BF8
Stored entities list object/base//data/general/objects/egos/weapon.lua:prefix table: 0AA7C6F0
Stored entities list object//data/general/objects/egos/weapon.lua:suffix table: 0A4447D8
Stored entities list object/base//data/general/objects/egos/weapon.lua:suffix table: 0AA7C6F0
Loading entities file from memory /data/general/objects/egos/bow.lua
Stored entities list object//data/general/objects/egos/bow.lua table: 0BAA7198
Stored entities list object//data/general/objects/egos/bow.lua:prefix table: 0B15F7B0
Stored entities list object/base//data/general/objects/egos/bow.lua:prefix table: 0BAA7198
Stored entities list object//data/general/objects/egos/bow.lua:suffix table: 07A153C0
Stored entities list object/base//data/general/objects/egos/bow.lua:suffix table: 0BAA7198
Loading entities file from memory /data/general/objects/egos/ammo.lua
Stored entities list object//data/general/objects/egos/ammo.lua table: 1CEF3098
Stored entities list object//data/general/objects/egos/ammo.lua: table: 0A729290
Stored entities list object/base//data/general/objects/egos/ammo.lua: table: 1CEF3098
Loading entities file from memory /data/general/objects/egos/sling.lua
Stored entities list object//data/general/objects/egos/sling.lua table: 0794B198
Stored entities list object//data/general/objects/egos/sling.lua:prefix table: 095FDEA0
Stored entities list object/base//data/general/objects/egos/sling.lua:prefix table: 0794B198
Stored entities list object//data/general/objects/egos/sling.lua:suffix table: 0A9B31E8
Stored entities list object/base//data/general/objects/egos/sling.lua:suffix table: 0794B198
Loading entities file from memory /data/general/objects/egos/shield.lua
Stored entities list object//data/general/objects/egos/shield.lua table: 1DA7EA78
Stored entities list object//data/general/objects/egos/shield.lua:prefix table: 1D666510
Stored entities list object/base//data/general/objects/egos/shield.lua:prefix table: 1DA7EA78
Stored entities list object//data/general/objects/egos/shield.lua:suffix table: 0A3318E8
Stored entities list object/base//data/general/objects/egos/shield.lua:suffix table: 1DA7EA78
Loading entities file from memory /data/general/objects/egos/robe.lua
Stored entities list object//data/general/objects/egos/robe.lua table: 0AFF8FD0
Stored entities list object//data/general/objects/egos/robe.lua:prefix table: 072C62E0
Stored entities list object/base//data/general/objects/egos/robe.lua:prefix table: 0AFF8FD0
Stored entities list object//data/general/objects/egos/robe.lua:suffix table: 0A6AA4F0
Stored entities list object/base//data/general/objects/egos/robe.lua:suffix table: 0AFF8FD0
Loading entities file from memory /data/general/objects/egos/light-armor.lua
Loading entities file from memory /data/general/objects/egos/armor.lua
Stored entities list object//data/general/objects/egos/light-armor.lua table: 1CF16478
Stored entities list object//data/general/objects/egos/light-armor.lua:prefix table: 0A23AB00
Stored entities list object/base//data/general/objects/egos/light-armor.lua:prefix table: 1CF16478
Stored entities list object//data/general/objects/egos/light-armor.lua:suffix table: 07965378
Stored entities list object/base//data/general/objects/egos/light-armor.lua:suffix table: 1CF16478
Loading entities file from memory /data/general/objects/egos/heavy-armor.lua
Loading entities file from memory /data/general/objects/egos/armor.lua
Stored entities list object//data/general/objects/egos/heavy-armor.lua table: 1EE8ABB0
Stored entities list object//data/general/objects/egos/heavy-armor.lua:prefix table: 09D9C2F8
Stored entities list object/base//data/general/objects/egos/heavy-armor.lua:prefix table: 1EE8ABB0
Stored entities list object//data/general/objects/egos/heavy-armor.lua:suffix table: 1D152008
Stored entities list object/base//data/general/objects/egos/heavy-armor.lua:suffix table: 1EE8ABB0
Loading entities file from memory /data/general/objects/egos/massive-armor.lua
Loading entities file from memory /data/general/objects/egos/armor.lua
Stored entities list object//data/general/objects/egos/massive-armor.lua table: 0A15CBD8
Stored entities list object//data/general/objects/egos/massive-armor.lua:prefix table: 091D0E38
Stored entities list object/base//data/general/objects/egos/massive-armor.lua:prefix table: 0A15CBD8
Stored entities list object//data/general/objects/egos/massive-armor.lua:suffix table: 0A0B8D58
Stored entities list object/base//data/general/objects/egos/massive-armor.lua:suffix table: 0A15CBD8
Loading entities file from memory /data/general/objects/egos/helm.lua
Stored entities list object//data/general/objects/egos/helm.lua table: 1F8493F8
Stored entities list object//data/general/objects/egos/helm.lua:prefix table: 096D0C78
Stored entities list object/base//data/general/objects/egos/helm.lua:prefix table: 1F8493F8
Stored entities list object//data/general/objects/egos/helm.lua:suffix table: 070E0E98
Stored entities list object/base//data/general/objects/egos/helm.lua:suffix table: 1F8493F8
Loading entities file from memory /data/general/objects/egos/wizard-hat.lua
Stored entities list object//data/general/objects/egos/wizard-hat.lua table: 0A57C548
Stored entities list object//data/general/objects/egos/wizard-hat.lua:prefix table: 07260350
Stored entities list object/base//data/general/objects/egos/wizard-hat.lua:prefix table: 0A57C548
Stored entities list object//data/general/objects/egos/wizard-hat.lua:suffix table: 0A8D1540
Stored entities list object/base//data/general/objects/egos/wizard-hat.lua:suffix table: 0A57C548
Loading entities file from memory /data/general/objects/egos/light-boots.lua
Loading entities file from memory /data/general/objects/egos/boots.lua
Stored entities list object//data/general/objects/egos/light-boots.lua table: 1D05ACA0
Stored entities list object//data/general/objects/egos/light-boots.lua:prefix table: 0B0CF838
Stored entities list object/base//data/general/objects/egos/light-boots.lua:prefix table: 1D05ACA0
Stored entities list object//data/general/objects/egos/light-boots.lua:suffix table: 07195898
Stored entities list object/base//data/general/objects/egos/light-boots.lua:suffix table: 1D05ACA0
Loading entities file from memory /data/general/objects/egos/boots.lua
Stored entities list object//data/general/objects/egos/boots.lua table: 1D71C9E0
Stored entities list object//data/general/objects/egos/boots.lua:prefix table: 0A5EF2C8
Stored entities list object/base//data/general/objects/egos/boots.lua:prefix table: 1D71C9E0
Stored entities list object//data/general/objects/egos/boots.lua:suffix table: 09E6CA18
Stored entities list object/base//data/general/objects/egos/boots.lua:suffix table: 1D71C9E0
Loading entities file from memory /data/general/objects/egos/gloves.lua
Stored entities list object//data/general/objects/egos/gloves.lua table: 1EDCE5F0
Stored entities list object//data/general/objects/egos/gloves.lua:prefix table: 07C72448
Stored entities list object/base//data/general/objects/egos/gloves.lua:prefix table: 1EDCE5F0
Stored entities list object//data/general/objects/egos/gloves.lua:suffix table: 0A61A368
Stored entities list object/base//data/general/objects/egos/gloves.lua:suffix table: 1EDCE5F0
Loading entities file from memory /data/general/objects/egos/cloak.lua
Stored entities list object//data/general/objects/egos/cloak.lua table: 07BC54A8
Stored entities list object//data/general/objects/egos/cloak.lua:prefix table: 0734B9C0
Stored entities list object/base//data/general/objects/egos/cloak.lua:prefix table: 07BC54A8
Stored entities list object//data/general/objects/egos/cloak.lua:suffix table: 0A0A1190
Stored entities list object/base//data/general/objects/egos/cloak.lua:suffix table: 07BC54A8
Loading entities file from memory /data/general/objects/egos/belt.lua
Stored entities list object//data/general/objects/egos/belt.lua table: 1D977CF8
Stored entities list object//data/general/objects/egos/belt.lua:prefix table: 07965C10
Stored entities list object/base//data/general/objects/egos/belt.lua:prefix table: 1D977CF8
Stored entities list object//data/general/objects/egos/belt.lua:suffix table: 0AC7EE30
Stored entities list object/base//data/general/objects/egos/belt.lua:suffix table: 1D977CF8
Stored entities list object table: 1DE3DBE8
Stored entities list trap table: 0A361EB0
room generator function: 1D813400 is making a room
loaded room y 13 9
alloc y
room allocated at 27 6 with center 33 10
room generator function: 1CE9DA90 is making a room
C Map size 33:18 :: 594
Static generator using file /data/maps/vaults/skeleton-mage-cabal.lua
[STATIC MAP] size 9 11
Talent resolver for skeleton mage : T_MANATHRUST => 3
Talent resolver for skeleton mage : T_FLAME => 2
Talent resolver for skeleton mage : T_MANA_POOL => 1
Equipment resolver for skeleton mage
Equipment resolver skeleton mage weapon staff nil
Zone made us an equipment according to filter! yew staff
Autorequire stats
mag 24
addTmpVal table: 09E3D768 combat_spellcrit 3 :=: 1 1
addTmpVal table: 09E3D768 combat_spellpower 3 :=: 2 2
* yew staff => no drop
Talent resolver for skeleton mage : T_MANATHRUST => 3
Talent resolver for skeleton mage : T_FLAME => 2
Talent resolver for skeleton mage : T_MANA_POOL => 1
Equipment resolver for skeleton mage
Equipment resolver skeleton mage weapon staff nil
Zone made us an equipment according to filter! elm staff
Autorequire stats
mag 11
addTmpVal table: 0BDE7738 combat_spellcrit 1 :=: 1 1
addTmpVal table: 0BDE7738 combat_spellpower 1 :=: 2 2
* elm staff => no drop
Drops resolver skeleton mage money nil nil
Zone made us a drop according to filter! gold pieces (worth 0.70)
Talent resolver for skeleton mage : T_MANATHRUST => 3
Talent resolver for skeleton mage : T_FLAME => 2
Talent resolver for skeleton mage : T_MANA_POOL => 1
Equipment resolver for skeleton mage
Equipment resolver skeleton mage weapon staff nil
Zone made us an equipment according to filter! ash staff
Autorequire stats
mag 16
addTmpVal table: 0AA3AA10 combat_spellcrit 2 :=: 1 1
addTmpVal table: 0AA3AA10 combat_spellpower 2 :=: 2 2
* ash staff => no drop
Drops resolver skeleton mage nil nil nil
Zone made us a drop according to filter! amethyst
Drops resolver skeleton mage money nil nil
Zone made us a drop according to filter! gold pieces (worth 0.90)
Talent resolver for skeleton mage : T_MANATHRUST => 3
Talent resolver for skeleton mage : T_FLAME => 2
Talent resolver for skeleton mage : T_MANA_POOL => 1
Equipment resolver for skeleton mage
Equipment resolver skeleton mage weapon staff nil
Zone made us an equipment according to filter! ash staff
Autorequire stats
mag 16
addTmpVal table: 0A2F93E8 combat_spellcrit 2 :=: 1 1
addTmpVal table: 0A2F93E8 combat_spellpower 2 :=: 2 2
* ash staff => no drop
alloc lesser_vault-skeleton-mage-cabal-9x11
room allocated at 10 21 with center 14 26
room generator function: 1D813400 is making a room
loaded room split1 17 7
alloc split1
room allocated at 20 28 with center 28 31
room generator function: 1D813400 is making a room
alloc simple5x11
room allocated at 29 15 with center 31 20
room generator function: 1D813400 is making a room
loaded room big_inner_circle 11 11
alloc big_inner_circle
room allocated at 7 7 with center 12 12
room generator function: 1D813400 is making a room
alloc simple12x8
room allocated at 35 35 with center 40 38
room generator function: 1CE9DA90 is making a room
C Map size 33:18 :: 594
Static generator using file /data/maps/vaults/rat-nest.lua
[STATIC MAP] size 7 23
alloc lesser_vault-rat-nest-7x23
room allocated at 40 12 with center 43 23
room generator function: 1D813400 is making a room
loaded room broken_x 9 9
alloc broken_x
room allocated at 23 36 with center 27 40
room generator function: 1D813400 is making a room
loaded room small_inner_cross 7 7
alloc small_inner_cross
room allocated at 22 21 with center 25 24
room generator function: 1D813400 is making a room
loaded room big_cross 13 11
alloc big_cross
room allocated at 4 34 with center 10 39
Begin tunnel 10 table: 07B99DB8
============ 27 13 :: true false false true true false false true
X
X X
X
============ 16 17 :: false true false false false true true false
XX
X
============ 29 20 :: false false true true true false false true
X
X X
X
============ 29 18 :: false false true true true false false true
X
X X
X
============ 37 35 :: true true true false false false true false
X
XXX
============ 40 35 :: true true true false false false true true
XX
XXX
============ 23 40 :: false false true true true false false true
X
X X
X
============ 4 40 :: false false true false true false false false
X
X
============ 20 32 :: true false true true true true false true
X X
X X
X X
============ 24 28 :: false false true false false false false false
X
============ 20 29 :: true false true true true true false false
X
X X
X X
============ 22 24 :: true false true true true true false true
X X
X X
X X
============ 22 26 :: false false false true true true false true
X X
X X
============ 26 28 :: true true true false false false false false
XXX
============ 36 29 :: true false true true true false false true
X
X X
X X
============ 33 16 :: true false false true false false false false
X
X
============ 29 16 :: false false true true true true false false
X
X X
X
[MOVE] actor moved without a starting position skeleton mage 13 26
[MOVE] actor moved without a starting position skeleton mage 14 25
[MOVE] actor moved without a starting position skeleton mage 14 27
[MOVE] actor moved without a starting position skeleton mage 15 26
Loading tile object/amulet_gold.png
Loading tile object/knife_dsteel.png
Loading tile object/axe_dsteel.png
Talent resolver for skeleton warrior : T_STAMINA_POOL => 1
Talent resolver for skeleton warrior : T_STUNNING_BLOW => 1
Equipment resolver for skeleton warrior
Equipment resolver skeleton warrior weapon greatsword nil
Zone made us an equipment according to filter! steel greatsword
Autorequire stats
str 16
* steel greatsword of massacre => no drop
Drops resolver skeleton warrior money nil nil
Zone made us a drop according to filter! gold pieces (worth 0.65)
[MOVE] actor moved without a starting position skeleton warrior 14 41
Talent resolver for skeleton warrior : T_STAMINA_POOL => 1
Talent resolver for skeleton warrior : T_STUNNING_BLOW => 1
Equipment resolver for skeleton warrior
Equipment resolver skeleton warrior weapon greatsword nil
Zone made us an equipment according to filter! steel greatsword
Autorequire stats
str 16
* steel greatsword => no drop
Drops resolver skeleton warrior money nil nil
Zone made us a drop according to filter! gold pieces (worth 0.60)
[MOVE] actor moved without a starting position skeleton warrior 9 15
Talent resolver for skeleton warrior : T_STAMINA_POOL => 1
Talent resolver for skeleton warrior : T_STUNNING_BLOW => 1
Equipment resolver for skeleton warrior
Equipment resolver skeleton warrior weapon greatsword nil
Zone made us an equipment according to filter! steel greatsword
Autorequire stats
str 16
* steel greatsword => no drop
Drops resolver skeleton warrior money nil nil
Zone made us a drop according to filter! gold pieces (worth 0.90)
[MOVE] actor moved without a starting position skeleton warrior 43 37
Talent resolver for ghoul : T_ROTTING_DISEASE => 1
Talent resolver for ghoul : T_STAMINA_POOL => 1
Talent resolver for ghoul : T_STUN => 1
Talent resolver for ghoul : T_BITE_POISON => 1
Drops resolver ghoul nil nil nil
Zone made us a drop according to filter! stralite waraxe
[MOVE] actor moved without a starting position ghoul 41 36
Equipment resolver for degenerated skeleton warrior
Equipment resolver degenerated skeleton warrior weapon greatsword nil
Zone made us an equipment according to filter! steel greatsword
Autorequire stats
str 16
* steel greatsword => no drop
Drops resolver degenerated skeleton warrior money nil nil
Zone made us a drop according to filter! gold pieces (worth 0.70)
[MOVE] actor moved without a starting position degenerated skeleton warrior 32 17
Talent resolver for skeleton warrior : T_STAMINA_POOL => 1
Talent resolver for skeleton warrior : T_STUNNING_BLOW => 1
Equipment resolver for skeleton warrior
Equipment resolver skeleton warrior weapon greatsword nil
Zone made us an equipment according to filter! dwarven-steel greatsword
Autorequire stats
str 24
* dwarven-steel greatsword => no drop
[MOVE] actor moved without a starting position skeleton warrior 11 12
Talent resolver for skeleton warrior : T_STAMINA_POOL => 1
Talent resolver for skeleton warrior : T_STUNNING_BLOW => 1
Equipment resolver for skeleton warrior
Equipment resolver skeleton warrior weapon greatsword nil
Zone made us an equipment according to filter! steel greatsword
Autorequire stats
str 16
* steel greatsword => no drop
Drops resolver skeleton warrior money nil nil
Zone made us a drop according to filter! gold pieces (worth 0.75)
[MOVE] actor moved without a starting position skeleton warrior 35 25
Equipment resolver for degenerated skeleton warrior
Equipment resolver degenerated skeleton warrior weapon greatsword nil
Zone made us an equipment according to filter! steel greatsword
Autorequire stats
str 16
* steel greatsword => no drop
Drops resolver degenerated skeleton warrior money nil nil
Zone made us a drop according to filter! gold pieces (worth 0.75)
[MOVE] actor moved without a starting position degenerated skeleton warrior 35 11
Talent resolver for skeleton warrior : T_STAMINA_POOL => 1
Talent resolver for skeleton warrior : T_STUNNING_BLOW => 1
Equipment resolver for skeleton warrior
Equipment resolver skeleton warrior weapon greatsword nil
Zone made us an equipment according to filter! steel greatsword
Autorequire stats
str 16
* steel greatsword => no drop
Drops resolver skeleton warrior money nil nil
Zone made us a drop according to filter! gold pieces (worth 0.70)
[MOVE] actor moved without a starting position skeleton warrior 28 13
Talent resolver for skeleton mage : T_MANATHRUST => 3
Talent resolver for skeleton mage : T_FLAME => 2
Talent resolver for skeleton mage : T_MANA_POOL => 1
Equipment resolver for skeleton mage
Equipment resolver skeleton mage weapon staff nil
Zone made us an equipment according to filter! ash staff
Autorequire stats
mag 16
addTmpVal table: 0BADCD18 combat_spellcrit 2 :=: 1 1
addTmpValTable table: 1EBB2050 8 16
addTmpVal table: 1EBB2050 8 16 :=: 2 2
addTmpVal table: 0BADCD18 combat_spellpower 2 :=: 3 3
* blighted ash staff => no drop
Drops resolver skeleton mage nil nil nil
Zone made us a drop according to filter! citrine
Drops resolver skeleton mage money nil nil
Zone made us a drop according to filter! huge pile of gold pieces (worth 2.45)
[MOVE] actor moved without a starting position skeleton mage 12 9
Talent resolver for skeleton mage : T_MANATHRUST => 3
Talent resolver for skeleton mage : T_FLAME => 2
Talent resolver for skeleton mage : T_MANA_POOL => 1
Equipment resolver for skeleton mage
Equipment resolver skeleton mage weapon staff nil
Zone made us an equipment according to filter! ash staff
Autorequire stats
mag 16
addTmpVal table: 1EEF0860 combat_spellcrit 2 :=: 1 1
addTmpVal table: 1EEF0860 combat_spellpower 2 :=: 2 2
* ash staff => no drop
Drops resolver skeleton mage nil nil nil
Zone made us a drop according to filter! steel greatmaul
[MOVE] actor moved without a starting position skeleton mage 30 27
Inscribing on armoured skeleton warrior: RUNE:_SHIELDING_1
Talent resolver for armoured skeleton warrior : T_RIPOSTE => 3
Talent resolver for armoured skeleton warrior : T_OVERPOWER => 1
Talent resolver for armoured skeleton warrior : T_HEAVY_ARMOUR_TRAINING => 1
Talent resolver for armoured skeleton warrior : T_SHIELD_PUMMEL => 1
Talent resolver for armoured skeleton warrior : T_DISARM => 3
Equipment resolver for armoured skeleton warrior
Equipment resolver armoured skeleton warrior weapon longsword nil
Zone made us an equipment according to filter! steel longsword
Autorequire stats
str 16
* steel longsword => no drop
Equipment resolver armoured skeleton warrior armor shield nil
Zone made us an equipment according to filter! dwarven-steel shield
Autorequire stats
str 24
fight: dwarven-steel shield steel longsword :: nil OFFHAND
addTmpVal table: 1E4599F0 fatigue 12 :=: 1 1
addTmpVal table: 1E4599F0 combat_armor 2 :=: 2 2
addTmpVal table: 1E4599F0 combat_def_ranged 8 :=: 3 3
addTmpVal table: 1E4599F0 combat_def 8 :=: 4 4
* dwarven-steel shield => no drop
Equipment resolver armoured skeleton warrior armor heavy nil
Zone made us an equipment according to filter! steel mail armour
Autorequire stats
str 20
fight: steel mail armour steel longsword :: nil BODY
fight: steel mail armour dwarven-steel shield :: nil BODY
addTmpVal table: 1E4599F0 fatigue 14 :=: 5 5
addTmpVal table: 1E4599F0 combat_armor 6 :=: 6 6
addTmpVal table: 1E4599F0 combat_def 2 :=: 7 7
* steel mail armour => no drop
Drops resolver armoured skeleton warrior money nil nil
Zone made us a drop according to filter! gold pieces (worth 0.90)
[MOVE] actor moved without a starting position armoured skeleton warrior 27 20
Talent resolver for skeleton warrior : T_STAMINA_POOL => 1
Talent resolver for skeleton warrior : T_STUNNING_BLOW => 1
Equipment resolver for skeleton warrior
Equipment resolver skeleton warrior weapon greatsword nil
Zone made us an equipment according to filter! steel greatsword
Autorequire stats
str 16
* steel greatsword => no drop
Drops resolver skeleton warrior money nil nil
Zone made us a drop according to filter! gold pieces (worth 0.80)
[MOVE] actor moved without a starting position skeleton warrior 32 12
Inscribing on armoured skeleton warrior: RUNE:_SHIELDING_1
Talent resolver for armoured skeleton warrior : T_RIPOSTE => 3
Talent resolver for armoured skeleton warrior : T_OVERPOWER => 1
Talent resolver for armoured skeleton warrior : T_HEAVY_ARMOUR_TRAINING => 1
Talent resolver for armoured skeleton warrior : T_SHIELD_PUMMEL => 1
Talent resolver for armoured skeleton warrior : T_DISARM => 3
Equipment resolver for armoured skeleton warrior
Equipment resolver armoured skeleton warrior weapon longsword nil
Zone made us an equipment according to filter! steel longsword
Autorequire stats
str 16
* steel longsword => no drop
Equipment resolver armoured skeleton warrior armor shield nil
Zone made us an equipment according to filter! iron shield
Autorequire stats
str 11
fight: iron shield steel longsword :: nil OFFHAND
addTmpVal table: 1DAA04A8 fatigue 6 :=: 1 1
addTmpVal table: 1DAA04A8 combat_armor 2 :=: 2 2
addTmpVal table: 1DAA04A8 combat_def_ranged 4 :=: 3 3
addTmpVal table: 1DAA04A8 combat_def 4 :=: 4 4
* iron shield => no drop
Equipment resolver armoured skeleton warrior armor heavy nil
Zone made us an equipment according to filter! steel mail armour
Autorequire stats
str 20
fight: steel mail armour steel longsword :: nil BODY
fight: steel mail armour iron shield :: nil BODY
addTmpVal table: 1DAA04A8 fatigue 14 :=: 5 5
addTmpVal table: 1DAA04A8 combat_armor 6 :=: 6 6
addTmpVal table: 1DAA04A8 combat_def 2 :=: 7 7
* steel mail armour => no drop
Drops resolver armoured skeleton warrior money nil nil
Zone made us a drop according to filter! gold pieces (worth 0.70)
[MOVE] actor moved without a starting position armoured skeleton warrior 28 10
Talent resolver for skeleton warrior : T_STAMINA_POOL => 1
Talent resolver for skeleton warrior : T_STUNNING_BLOW => 1
Equipment resolver for skeleton warrior
Equipment resolver skeleton warrior weapon greatsword nil
Zone made us an equipment according to filter! steel greatsword
Autorequire stats
str 16
* steel greatsword => no drop
Drops resolver skeleton warrior money nil nil
Zone made us a drop according to filter! gold pieces (worth 0.80)
[MOVE] actor moved without a starting position skeleton warrior 30 39
Talent resolver for skeleton warrior : T_STAMINA_POOL => 1
Talent resolver for skeleton warrior : T_STUNNING_BLOW => 1
Equipment resolver for skeleton warrior
Equipment resolver skeleton warrior weapon greatsword nil
Zone made us an equipment according to filter! steel greatsword
Autorequire stats
str 16
* steel greatsword => no drop
Drops resolver skeleton warrior money nil nil
Zone made us a drop according to filter! gold pieces (worth 0.80)
[MOVE] actor moved without a starting position skeleton warrior 40 37
Talent resolver for skeleton warrior : T_STAMINA_POOL => 1
Talent resolver for skeleton warrior : T_STUNNING_BLOW => 1
Equipment resolver for skeleton warrior
Equipment resolver skeleton warrior weapon greatsword nil
Zone made us an equipment according to filter! steel greatsword
Autorequire stats
str 16
* steel greatsword => no drop
[MOVE] actor moved without a starting position skeleton warrior 31 23
Talent resolver for skeleton warrior : T_STAMINA_POOL => 1
Talent resolver for skeleton warrior : T_STUNNING_BLOW => 1
Equipment resolver for skeleton warrior
Equipment resolver skeleton warrior weapon greatsword nil
Zone made us an equipment according to filter! steel greatsword
Autorequire stats
str 16
* steel greatsword => no drop
Drops resolver skeleton warrior money nil nil
Zone made us a drop according to filter! gold pieces (worth 0.65)
[MOVE] actor moved without a starting position skeleton warrior 33 21
Equipment resolver for degenerated skeleton warrior
Equipment resolver degenerated skeleton warrior weapon greatsword nil
Zone made us an equipment according to filter! steel greatsword
Autorequire stats
str 16
* steel greatsword => no drop
Drops resolver degenerated skeleton warrior nil nil nil
Zone made us a drop according to filter! phase door rune [range 7]
[MOVE] actor moved without a starting position degenerated skeleton warrior 30 43
Talent resolver for skeleton mage : T_MANATHRUST => 3
Talent resolver for skeleton mage : T_FLAME => 2
Talent resolver for skeleton mage : T_MANA_POOL => 1
Equipment resolver for skeleton mage
Equipment resolver skeleton mage weapon staff nil
Zone made us an equipment according to filter! ash staff
Autorequire stats
mag 16
addTmpVal table: 1E644A08 combat_spellcrit 2 :=: 1 1
addTmpVal table: 1E644A08 combat_spellpower 2 :=: 2 2
* ash staff => no drop
[MOVE] actor moved without a starting position skeleton mage 31 11
Equipment resolver for degenerated skeleton warrior
Equipment resolver degenerated skeleton warrior weapon greatsword nil
Zone made us an equipment according to filter! steel greatsword
Autorequire stats
str 16
* steel greatsword => no drop
Drops resolver degenerated skeleton warrior nil nil nil
Zone made us a drop according to filter! steel mail armour
[MOVE] actor moved without a starting position degenerated skeleton warrior 6 40
Talent resolver for skeleton warrior : T_STAMINA_POOL => 1
Talent resolver for skeleton warrior : T_STUNNING_BLOW => 1
Equipment resolver for skeleton warrior
Equipment resolver skeleton warrior weapon greatsword nil
Zone made us an equipment according to filter! dwarven-steel greatsword
Autorequire stats
str 24
* dwarven-steel greatsword => no drop
Drops resolver skeleton warrior nil nil nil
Zone made us a drop according to filter! dwarven-steel greatsword
Drops resolver skeleton warrior money nil nil
Zone made us a drop according to filter! gold pieces (worth 0.85)
[MOVE] actor moved without a starting position skeleton warrior 7 43
Talent resolver for skeleton warrior : T_STAMINA_POOL => 1
Talent resolver for skeleton warrior : T_STUNNING_BLOW => 1
Equipment resolver for skeleton warrior
Equipment resolver skeleton warrior weapon greatsword nil
Zone made us an equipment according to filter! steel greatsword
Autorequire stats
str 16
* steel greatsword => no drop
Drops resolver skeleton warrior money nil nil
Zone made us a drop according to filter! gold pieces (worth 0.40)
[MOVE] actor moved without a starting position skeleton warrior 7 13
Talent resolver for ghoulking : T_SUMMON => 1
Talent resolver for ghoulking : T_STAMINA_POOL => 1
Talent resolver for ghoulking : T_DECREPITUDE_DISEASE => 3
Talent resolver for ghoulking : T_ROTTING_DISEASE => 4
Talent resolver for ghoulking : T_WEAKNESS_DISEASE => 3
Talent resolver for ghoulking : T_STUN => 3
Talent resolver for ghoulking : T_BITE_POISON => 3
Drops resolver ghoulking nil nil nil
Zone made us a drop according to filter! iron greatmaul
[MOVE] actor moved without a starting position ghoulking 25 22
Talent resolver for ghoul : T_ROTTING_DISEASE => 1
Talent resolver for ghoul : T_STAMINA_POOL => 1
Talent resolver for ghoul : T_STUN => 1
Talent resolver for ghoul : T_BITE_POISON => 1
Drops resolver ghoul nil nil nil
Zone made us a drop according to filter! iron plate armour
[MOVE] actor moved without a starting position ghoul 39 26
Talent resolver for skeleton mage : T_MANATHRUST => 3
Talent resolver for skeleton mage : T_FLAME => 2
Talent resolver for skeleton mage : T_MANA_POOL => 1
Equipment resolver for skeleton mage
Equipment resolver skeleton mage weapon staff nil
Zone made us an equipment according to filter! ash staff
Autorequire stats
mag 16
addTmpVal table: 0A0B78A8 combat_spellcrit 2 :=: 1 1
addTmpVal table: 0A0B78A8 combat_spellpower 2 :=: 2 2
* ash staff => no drop
Drops resolver skeleton mage nil nil nil
Zone made us a drop according to filter! gold pieces (worth 0.75)
[MOVE] actor moved without a starting position skeleton mage 22 29
Loading tile object/hboots_iron.png
Loading tile object/2hmace_steel.png
Loading tile object/mace_steel.png
Placed lore research log of halfling mage Hompalan 45 37
[Identify] research log of halfling mage Hompalan true
Loading tile terrain/granite_wall2_3.png
Loading tile terrain/granite_wall2_11.png
Loading tile terrain/granite_wall2_7.png
Not gone east, no backup guardian
[LOG] #YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).