[SVN] few bugs

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Graziel
Wyrmic
Posts: 234
Joined: Wed Sep 15, 2010 10:32 am

[SVN] few bugs

#1 Post by Graziel »

Attacking Eidelon - game over - he changes faction and for some reason dont want to talk anymore : (
there are 2 demon planes in cheat dialog
there are many 'unknown actor' in cheat dialog
arcane eye dosent do anything for now

kills.lua
desc = [[Killed Harkor'Zun and unlocked the Geomancer class]],

after summoning Grgglck's Tentacle using cheat dialog:

Code: Select all

Lua Error: /data/general/npcs/horror.lua:665: attempt to index field 'summoner' (a nil value)
	At [C]:-1 
	At /data/general/npcs/horror.lua:665 on_act
	At /mod/class/Actor.lua:353 act
	At /mod/class/NPC.lua:39 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine
yup thats all

Code: Select all

Program received signal SIGSEGV, Segmentation fault.
0x0045c653 in lua_typename (L=0x3e139a8, t=9961601) at src/lua/lapi.c:250
250       return (t == LUA_TNONE) ? "no value" : luaT_typenames[t];
(gdb) info stack
#0  0x0045c653 in lua_typename (L=0x3e139a8, t=9961601) at src/lua/lapi.c:250
#1  0x0042b08f in stackDump (L=0x3e139a8) at src/main.c:101
#2  0x0042b18a in docall (L=0x3e139a8, narg=2, nret=0) at src/main.c:122
#3  0x0042bb1f in call_draw (nb_keyframes=2) at src/main.c:315
#4  0x0042be71 in on_redraw () at src/main.c:390
#5  0x0042cf1f in SDL_main (argc=1, argv=0xc04168) at src/main.c:862
#6  0x004b514b in console_main (argc=1, argv=0xc04168)
    at ./src/main/win32/SDL_win32_main.c:315
#7  0x004b5208 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x241f00 "",
    sw=10) at ./src/main/win32/SDL_win32_main.c:398
#8  0x004b48c6 in main ()
in Rak'shor one of Eternal bone giant had faction 'Enemies' and its attacked by his friends : (

links in main menu doesnt work
when clicking link for online character sheet it opens 'cmd' and it doesnt redirect to page until i close it(after that many others 'cmd' opens and closes rapidly and then it opens page)

in inventory i dont see items miniatures(maybe because my ogl doesnt support shaders?)

in character vault Inscriptions onrollover gives 'Array'

when oppening dialog 'inventory' or 'character sheet' using UI buttons sometimes closes them immediately

while 'l'ooking and clicking on your self there is dialog 'qre you sure you want to target yourself?'

Willpower descr.
"Willpower defines your character's ability to concentrate. It increases your mana, stamina and psi capacity, and your chance to resist mental attacks."

on sidenote
scintialling caves... i can barely see enemies there!
You are likely to be eaten by a grue

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [SVN] few bugs

#2 Post by edge2054 »

I'm seeing some bleed over at the top of the screen where combat messages are displayed.

When I rest it's really visible, says please wait while saving in a blueish tone.

*edit* Guess this was in b19 too.

http://forums.te4.org/viewtopic.php?f=42&t=24515

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: [SVN] few bugs

#3 Post by yufra »

Graziel wrote: arcane eye dosent do anything for now
Arcane eye confused me at first, and maybe it is simply confusing you. It does not give a full FOV so you cannot see terrain or objects, but only shows Actors. Think of it as a detachable source of infravision rather than a detachable source of sight.
<DarkGod> lets say it's intended

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [SVN] few bugs

#4 Post by edge2054 »

Not sure what's up with this one.
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edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [SVN] few bugs

#5 Post by edge2054 »

Also the map has been doing funny things.
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edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [SVN] few bugs

#6 Post by edge2054 »

The map issue above is still happening on revision 2609

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [SVN] few bugs

#7 Post by edge2054 »

No idea what's causing this but it's still happening on current builds.

Frumple and Chunes both have reported this on IRC as well.

Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Re: [SVN] few bugs

#8 Post by Grey »

I've had it in 20b and before as well. It tends to happen only in certain dungeons. Daikara is one that's always like that, I think. It's very annoying when running in 64x64 Shockbolt, when you need the minimap to keep an eye out for red squares off screen.
http://www.gamesofgrey.com - My own T-Engine games!
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edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [SVN] few bugs

#9 Post by edge2054 »

I just turned off Framebuffers and OpenGL shaders to see if that would help and it did not.

For me it seems to trigger when I go to the world map and it doesn't go away unless I restart the whole engine (even a reload won't do it).

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