b20b: Game freezes when summon times out after summoner died

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Psyringe
Cornac
Posts: 33
Joined: Sun Feb 13, 2011 1:55 am

b20b: Game freezes when summon times out after summoner died

#1 Post by Psyringe »

I played a summoner and died while several of my summons were still alive. Control automatically switched to my Ritch. I then switched control manually to my stone golem. Some turns later, the golem timed out regularly. At this point, the Ritch and a warper were still present (according to the log), so control should have switched back them. Instead, however, character control switched back to my character. I now see a red-tinted screen and see my Life displayed as -28/570. I cannot issue any command, although the interface (log scrolling, map scrolling, menus) is still functional.

stdout.txt shows the following error:

Code: Select all

Lua Error: /mod/class/interface/PartyDeath.lua:51: attempt to index local 'src' (a nil value)
	At [C]:-1 
	At /mod/class/interface/PartyDeath.lua:51 
	At (tail call):-1 
	At /mod/class/Player.lua:212 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:635 

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
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Re: b20b: Game freezes when summon times out after summoner

#2 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Psyringe
Cornac
Posts: 33
Joined: Sun Feb 13, 2011 1:55 am

Re: b20b: Game freezes when summon times out after summoner

#3 Post by Psyringe »

thanks :)

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