Minotaur of the Labyrinth - too much healing?

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Noel
Thalore
Posts: 121
Joined: Fri Dec 15, 2006 1:49 am

Minotaur of the Labyrinth - too much healing?

#1 Post by Noel »

I'm not sure this is a bug, but it turns adventure into tedium...

I've gone through 4 or 5 attempts to kill the Minotaur with my current char (SVN r2462). Each time, I gave up and recalled out because he could heal more damage that I could deal out, even when I kept him stunned as much I could. The lowest I've seen his hitpoints before he healed was 47%.

Char is a lvl 11 Halfling Fighter with a stralite mace, doing 40-50 damage to the Minotaur per turn (see attached char sheet).

Digging into the save files, I found that the Minotaur has inscriptions that can heal 76 per turn (regenerate 95 with 12-turn cooldown, and heal 341 with 5-turn cooldown). The impressive AI uses these properly.

He's not dangerous to my character, but not killable at all yet. Gonna have to postpone this boss until I find some way to deal more damage or prevent him from healing...

Code: Select all

d["healing_factor"]=1
d["infravision"]=20
d["inscriptions_data"]={["INFUSION:_REGENERATION_1"]={["heal"]=95,
["dur"]=5,
["use_stat_mod"]=3.4,
["cooldown"]=12,
["__id"]=1,
}
,
["INFUSION:_HEALING_2"]={["heal"]=341,
["use_stat_mod"]=2.7,
["cooldown"]=5,
["__id"]=2,
}
,
Attachments
Filbert-20110123-001225.txt
char sheet
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Grey
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Posts: 3517
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Location: London, England
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Re: Minotaur of the Labyrinth - too much healing?

#2 Post by Grey »

I think the main problem is that the heal amount is way too high for that enemy.
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Noel
Thalore
Posts: 121
Joined: Fri Dec 15, 2006 1:49 am

Re: Minotaur of the Labyrinth - too much healing?

#3 Post by Noel »

Yeah -- I'm used to two different types of foes: those that can kill me, and those that I can kill.

By having so much healing available for this boss, I couldn't kill him, but he couldn't kill me either.

SVN obviously has an AI that uses the infusions well.

After I built the char up from clvl 11 to clvl 16 and upgraded to voratun longsword, I was able to finally get rid of the Minotaur. In the process, I offed the Sandworm Queen and rescued the merchant, so it wasn't completely boring, but still pretty tedious...

Changes, L11 => L16:

Attack: 51 => 65
Damage: 53 => 88
APR: 5 => 6
Riposte: 1/5 => 4/5
Weapons Mastery: 3/10 => 6/10
Backstab: 0/10 => 1/10

Marcotte
Wyrmic
Posts: 203
Joined: Sat Jan 26, 2008 1:12 am

Re: Minotaur of the Labyrinth - too much healing?

#4 Post by Marcotte »

Noel wrote:SVN obviously has an AI that uses the infusions well.
I wouldn't say that the AI ability to uses infusion well enough to prevent you from killing it is new to the SVN version. In the beta18, my ghoul cursed was unable to kill its clone for a very long while due to its very good wild/regeneration/heal infusions (and its high resistances too). I find that one of the problem is that the cooldown of heal infusions is often much to low.

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