I've gone through 4 or 5 attempts to kill the Minotaur with my current char (SVN r2462). Each time, I gave up and recalled out because he could heal more damage that I could deal out, even when I kept him stunned as much I could. The lowest I've seen his hitpoints before he healed was 47%.
Char is a lvl 11 Halfling Fighter with a stralite mace, doing 40-50 damage to the Minotaur per turn (see attached char sheet).
Digging into the save files, I found that the Minotaur has inscriptions that can heal 76 per turn (regenerate 95 with 12-turn cooldown, and heal 341 with 5-turn cooldown). The impressive AI uses these properly.
He's not dangerous to my character, but not killable at all yet. Gonna have to postpone this boss until I find some way to deal more damage or prevent him from healing...
Code: Select all
d["healing_factor"]=1
d["infravision"]=20
d["inscriptions_data"]={["INFUSION:_REGENERATION_1"]={["heal"]=95,
["dur"]=5,
["use_stat_mod"]=3.4,
["cooldown"]=12,
["__id"]=1,
}
,
["INFUSION:_HEALING_2"]={["heal"]=341,
["use_stat_mod"]=2.7,
["cooldown"]=5,
["__id"]=2,
}
,