Some things I've run into...

Where bugs go to lie down and rest

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Zop
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Posts: 65
Joined: Fri Sep 01, 2006 6:20 am
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Some things I've run into...

#1 Post by Zop »

- I've noticed that the highlight grids for targeting are red (instead of blue) one space too early... that is, I can hit a monster that is in the first red highlighted square with Firebeam. This shows a bit for my shield skills as well (which work in adjacent squares), since the diagonal adjacent spots are red.

- Shortcut keys to charging items don't show in red when unusuble.

- Sustain abilities don't show # turns until usable in the 'm' menu.

- I still can't run with shift+num pad when the numlock is on...

- Some gems are sorted after lights, then another group of gems are after wands... am I missing something?


- I was taken to the demon plane at the same time as chat came up, and I couldn't do anything:
[CHAT] selected Magic shall triumph! function: 08E8C910 quest3
findFreeGrid using 51 25
findFreeGrid using 52 24
[LOG] #LIGHT_RED#You are brought back from the demon plane!
Lua Error: /engine/Map.lua:968: bad argument #1 to 'getMoveAnim' (number expected, got nil)
At [C]:-1
At [C]:-1 getMoveAnim
At /engine/Map.lua:968 displayParticles
At /engine/Map.lua:542 display
At /mod/class/Game.lua:634
Lua Error: /engine/Map.lua:968: bad argument #1 to 'getMoveAnim' (number expected, got nil)
At [C]:-1
At [C]:-1 getMoveAnim
At /engine/Map.lua:968 displayParticles
At /engine/Map.lua:542 display
At /mod/class/Game.lua:634


- I've tried twice to use Limmir's scroll, in slightly different locations, and it didn't work, even though the scroll was "used up":
[MOVE] actor moved without a starting position Limmir the Jeweler 45 1
Added unique mod.class.NPC/Limmir the Jeweler :: 1
Also, he's missing from town... is that supposed to be the case during the quest? Does it matter if the scroll is in a slot in my belt when used?


- I don't know if this is intended, since it seemed pointless to move me a couple squares:
[LOG] Grushnak, Battlemaster of the Pride uses Battle Call.
USING table: 03F1CA60 Battle Call
findFreeGrid using 46 34
[LOG] Zop is called to battle!
findFreeGrid using 46 35
[LOG] Orc figther is called to battle!
findFreeGrid using 46 37
[LOG] Zop is called to battle!
my handwriting is bad

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Some things I've run into...

#2 Post by yufra »

Zop wrote: - Sustain abilities don't show # turns until usable in the 'm' menu.
This should be fixed in beta19, although there is another iteration of the Use Talent dialog currently going on.
- Shortcut keys to charging items don't show in red when unusuble.
Now this is interesting... I actually was looking at this earlier today. I also noticed that Using an item with too few charges uses a turn, which doesn't seem right. The engine.ObjectActivable:useObject should probably work like useTalent, where return values let us know if the action actually worked and only if they did then useEnergy.

EDIT: Bah, I had my quotes backwards... fixed now.
<DarkGod> lets say it's intended

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