27. weapons with multiple attacks trigger attackTargetWith() (so go back to step 11 )
Code:
defaultProjector in damage_types.lua
1. ignore_direct_crits (these talents/equipment reverse the crit damage, but the hit still counts as a critical hit)
- Reflex Defence
- Foresight
- Ice Core
- Indiscernible Anatomy
- Petrified Wood (eq)
- Rogue's Plight (eq)
- high-level randarts can get this, but it is rare
1.1 increase dmg for unseen attackers *
2. easy difficulty of game reduces all damage now by 70% *
2.1 increase damage for global accuracy damage bonus *
3. dazed (source) reduces by 40% *
4. stunned (source) reduces by 50% *
5. invisible (source) *
6. numbed (source) *
7. generic damage penalty (source) *
premonition is added to resistance at this point, but the effect isn't operative until 12 below *
8. ward(s) *
9. block (i.e. using your shield) *
10. forge shield *
but coudn't understand a **** from it, the only thing I vaguely can guess that it works like Block talent from shield.
But that's not enough cause I have no idea how Block works lol.
That thread tells you almost nothing about Forge Shield.
Its sort of like Block, but only against 1 damage type at a time per trigger. Its very hard for it to trigger against more than one damage type (unless Solipsism). It is automatic though. So like a cross between Block and Premonition.
My feedback meter decays into coding. Give me feedback and I make mods.
But how Block works? Is it flat damage resistanse or is it like armor?
I mean, if Forge Shiled is just flat damage resistance like ACT then it's useless.
If it's more than that, then...
Now I better understand how Solipsist's defences are functioning and it seem indeed that Forge Shiled is crucial for Dismissal usefulness.
Thanks fro your answers btw.