I'm playing my first doombringer, and after a dozen attempts I've made it out of the scintillating caves. I'm really struggling to keep my vim up. The tooltip says "If you used a Corruption spell that cost vim to kill a creature, that cost is refunded on death."
My two main abilities, Fiery Grasp and Abduction, don't seem to refund for me. Any tips on keeping my vim up?
Which Vim skills actually refund Vim?
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Re: Which Vim skills actually refund Vim?
The talent damage has to directly kill the target. Abduction might not work at all, as it triggers melee attacks, so presumably doesn't pass the talent to the kill. Presumably Fiery Grasp does work, as long as the kill happens from the beam, rather than the triggered melee attack. This is probably why doombringer has a specific vim-generation attack (Draining Assault); most of their damage is actually triggered melee, rather that talent damage.
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Re: Which Vim skills actually refund Vim?
Honestly, I'd prefer if they were designed more like "if a creature dies within 0.5 turns after being hit by the talent" or something like that. Seems like it would match the conceptual intent while being much smoother for gameplay.
Would require a bit of rebalancing among non-damaging and instantaneous spells though.
Would require a bit of rebalancing among non-damaging and instantaneous spells though.
Re: Which Vim skills actually refund Vim?
I'm thinking more along the lines of removing the mechanic and rebalancing around it.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Which Vim skills actually refund Vim?
I'd prefer to make bloodcasting a core feature of Vim using classes, and then rebalance around that. I'd fold in some effects that trigger specifically on self-damage, or have additional effects when out of vim (the other three talents in the reaving combat category, for example, would all be pretty flavourful with benefits/triggers on self-damage). Maybe have the vim-on-normal-kill tied to a small heal, too.
Re: Which Vim skills actually refund Vim?
Removing the vim refund and increasing the vim gain per kill would probably solve that issue.
I do like the idea of making Bloodcasting a core thing though. Not for vim-drain costs (like sustains), but for active talent costs it would be nice.
I do like the idea of making Bloodcasting a core thing though. Not for vim-drain costs (like sustains), but for active talent costs it would be nice.