I started a new Temporal Warden, and I was soon teleported to Unhallowed Morass to complete Future Echoes. After completing one or two levels, I inadvertently teleported back to Point Zero. (I thought I had pressed Z to auto-explore the current level of Morass, but I probably accidentally engaged the Timeport first.)
Anyway, now I can't see any way to get back to Unhallowed Morass. My only option is to either teleport to Maj'Eyal and continue with other quests there, or to walk around Point Zero (they appear to be fighting monstrous losgoroths). When I talk to Zemekkys, my only option is to say, "Farewall, Grand Keeper." In my Quest Log, the only quest related to Temporal Wardens is Future Echoes, with a dark gray, "You must explore the morass."
Is there any way back to Unhallowed Morass without starting all over with a new character?
Temporal Warden: How to return to Unhallowed Morass?
Moderator: Moderator
Re: Temporal Warden: How to return to Unhallowed Morass?
You could activate debug mode and change zones to it, or maybe a GM can port you (they can port out of some jams, not sure about into them).
Easiest is just to make a new character though.
Easiest is just to make a new character though.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Temporal Warden: How to return to Unhallowed Morass?
Thank you! For anyone coming along later, here's what I did:
Thanks again!
- On the main menu, enable Developer Mode from Options.
- Load the character. It will say something about invalidating your save, but this didn't break anything for me.
- Press Ctrl-A to enter the Debug Menu.
- Transport to zone Unhallowed Morass (level 1 is fine).
- Save and exit to main menu.
- Disable Developer Mode.
- Reload the character and resume the Future Echoes quest.
Thanks again!
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- Wyrmic
- Posts: 257
- Joined: Tue Jan 03, 2017 7:12 pm
Re: Temporal Warden: How to return to Unhallowed Morass?
"Invalidating a save" doesn't break anything, all it does is, well, invalidate your save on the server. It just flags it with a "cheat" flag so that the save isn't considered to be Proper for the purposes of a winning run, etc. It prevents devmode abuse on what would otherwise be a legit run. It MIGHT also prevent achievements, but I don't know about that one exactly.
Tl;dr if you're playing for fun, invalidating a save means pretty much nothing to you. Just know that if you ever try to make a run that proves something, disable dev mode first.
Tl;dr if you're playing for fun, invalidating a save means pretty much nothing to you. Just know that if you ever try to make a run that proves something, disable dev mode first.
Let slip the toast of war.