By default custom tiles do not show equipment changes.
Is there a way to change that? (like, is there a bit I can flip in my save with a hex editor or something)
What precisely is different from the standard tile that prevents this (besides the shape. I'm mostly talking about the in-code stuff.)
I have a few years of programming experience, and I'm willing to check out the source to see how difficult this would be to add, but I wanted to ask first if anyone's already done the work. Obviously if you have a tile that's very much different from the default, slapping gear on it would look terrible. But I just want to be able to do small changes like make the default tile have the hair and skin color I want.
Show equipment on Custom Tiles
Moderator: Moderator
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- Low Yeek
- Posts: 7
- Joined: Fri Nov 24, 2017 4:45 am
Re: Show equipment on Custom Tiles
Race tiles have an associated attachment file for the equipment attach points, so every new tile will need an attachment file.
Individual race files have cosmetic options, have a look at the code for Ashes of Urh'Rok -races_cosmetic.lua for adding new options.
Individual race files have cosmetic options, have a look at the code for Ashes of Urh'Rok -races_cosmetic.lua for adding new options.