Tinkers and Brawlers
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Tinkers and Brawlers
I'm pretty sure the answer is "no", but just in case I missed something, I may as well ask : is there a way to equip weapon tinkers on a Brawler ? Maybe an add-on or something ?
Re: Tinkers and Brawlers
Definitely not in vanilla. Not entirely sure if an add-on has made unarmed compatible weapons, though. Pretty sure it's possible, much less sure if anyone's got around to doing it, yet.
Might not be that difficult to just allow weapon tinkers to attach to hand slot equipment. Shields could stand it, too, since the only shield tinker is kinda' garbage.
Might not be that difficult to just allow weapon tinkers to attach to hand slot equipment. Shields could stand it, too, since the only shield tinker is kinda' garbage.
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- Archmage
- Posts: 318
- Joined: Fri Oct 09, 2015 2:27 pm
Re: Tinkers and Brawlers
There hasn't been any addon, no. It isn't a bad idea but there is Iron Grip at least, which makes an unarmed attack provided you have the Steam to use it.
It would be pretty nifty to add something like a Razor Edge to a Brawler's gloves though, I agree. Some various effects gotten from the tinkers do appear on your unarmed unleashes though depending on what glove you're using.
It would be pretty nifty to add something like a Razor Edge to a Brawler's gloves though, I agree. Some various effects gotten from the tinkers do appear on your unarmed unleashes though depending on what glove you're using.
Re: Tinkers and Brawlers
I've been idly thinking about tinker ideas a bit, actually -- one of those "kinda' want to code, but coding hurts so..." things (only 89 more to go before I stall indefinitely in the face of actually coding any of it
). Thought along those lines was to have weapon tinkers that attached to daggers, and would grant your unarmed attacks their stats at a (drastically) reduced level. Ad-hoc steampunk punch/push daggers, basically.
Few other things for unarmed, too... rocket punch tinker for gloves (why this doesn't already exist...), torque tinker for belts that can activate to let you punch faster (though now that I remember we have tools named that, I might have to rename the thing), steam powered kicking boots, that sort of junk. Lot you could do with the general idea, really. Magitech world steampunk can go places if you want to go.

Few other things for unarmed, too... rocket punch tinker for gloves (why this doesn't already exist...), torque tinker for belts that can activate to let you punch faster (though now that I remember we have tools named that, I might have to rename the thing), steam powered kicking boots, that sort of junk. Lot you could do with the general idea, really. Magitech world steampunk can go places if you want to go.
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- Wayist
- Posts: 26
- Joined: Fri Apr 10, 2015 6:17 pm
Re: Tinkers and Brawlers
Having recently taken tinkers on a Cornac Brawler just out of curiosity, I wouldn't mind seeing this. I know nothing of coding, but presumably it would be easy enough to allow tinkers to attach to the main/offhand slots without an equipped weapon? Alternately, allowing weapon tinkers to attach to hand slots could prove interesting as well. I'm all for it, as tinkers are fun and add a great deal of flavor and character customization. I enjoy collecting the schematics and determining what would work best for a particular build at any given point in time.
Re: Tinkers and Brawlers
I had this same idea not long ago so I went and made an addon to let you stick weapon tinkers on gloves. http://forums.te4.org/viewtopic.php?f=50&t=48270
Let me know if you have any issues and happy punching.
Let me know if you have any issues and happy punching.