Why is this happening?

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jugis
Low Yeek
Posts: 5
Joined: Wed Jun 26, 2013 2:15 am

Why is this happening?

#1 Post by jugis »

I'm playing with a yeek solipsist.

My solipsism level is 5(effective level 6.5) and it should give me 56% damage reduction.(to psi) However, when I receive damage, I see life hurts more than psi. Is it a bug or is there something I don't know?

Also, I can't understand how psychic lobotomy works. It sasys
"Inflicts [20]200cTMD mind damage and cripples the target's higher mental functions, reducing cunning by [5]25cTMD and confusing the target for 2–6cTS turns."

It should damage the opponent AND make him confused. However, aganist a few enemies, it just doesn't work. Even when oppoenent doesn't have confuse immunity and has low mental save.(20+ below my mental power) One of these enemies is a snow giant. It is not confused AND doesn't take damage from psychic lobotomy. Another is xorn and I understand it doesn't get confused. But I think it should be hurt at least...

Snarvid
Spiderkin
Posts: 592
Joined: Mon Mar 28, 2011 12:42 pm

Re: Why is this happening?

#2 Post by Snarvid »

The second part of the Solipsism description explains that the damage to Psi is then further reduced based on your talent level and character level. So:

First incoming damage is split into two buckets - one to health, one to Psi.
Then before the damage hits your Psi it is reduced again.

E.g. On this character the conversion is 60% damage to Psi, and the Psi reduction is 47.2%
https://te4.org/characters/87943/tome/b ... 0ad207da59

So, assuming I know what I'm talking about (always a question) and you got hit by 100 damage and had no other armor or resistances:

You'd take 100*.6 of this to Psi and the remainder to Health - so 60 Psi damage, 40 health.

Then the 60 Psi damage would have 47.2% removed, which is about 28, leaving 32 damage to Psi. And you get the result you see, 40 health damage > 32 Psi damage, even though 60%>40%.

I can't answer why Lobotomy is missing, except that there is a max to hit chance of IIRC 95% for everything. But if it's systematically missing a lot and you're not dealing with other buffs and debuffs, I can't help.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Why is this happening?

#3 Post by HousePet »

iirc Lobotomy has a mind save on the whole effect.
My feedback meter decays into coding. Give me feedback and I make mods.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Why is this happening?

#4 Post by jenx »

Here is the key part of the talent code:

Code: Select all

if target:canBe("confusion") then
	target:setEffect(target.EFF_LOBOTOMIZED, t.getDuration(self, t), {src=self, dam=dam, power=t.getPower(self, t), confuse=t.getConfuse(self,t), apply_power=self:combatMindpower()})
else
	game.logSeen(target, "%s resists the lobotomy!", target.name:capitalize())
end
So, the first test is confusion immunity. If a creatures has it, no damage is done. Snow giants and xorns have confusion immunity, so will suffer no damage.

You'll find confusion immunity in these npc classes:
bone giant
crystal
faeros
ghost
gwelgoroth
horror
losgoroth
major demon
shade
shivgoroth
now giant
telugoroth
undead rat
vampire
xorn
MADNESS rocks

jugis
Low Yeek
Posts: 5
Joined: Wed Jun 26, 2013 2:15 am

TY :D

#5 Post by jugis »

TY for your advice :lol:

Even though I love this game, the fact that psychic lobotomy cannot hurt enemy who resists confuse seems kinda dumb. Since the talent description doesn't explain about this.

And I remembered another question. When I cast inner demon, some monsters resists it even though their mental save 30+ below my mental power. I wonder if there is something I missed.

Erenion
Archmage
Posts: 319
Joined: Mon Feb 13, 2017 4:43 pm

Re: Why is this happening?

#6 Post by Erenion »

Targets that are immune to fear effects are (sadly) also immune to Inner Demons.
However, as said in the talents description, if you get a fear-immune target to fall asleep, you will still be able to land Inner Demons on them.
Breaking Projection since 1.5

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