Fungus Tree...

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Skavies
Wayist
Posts: 28
Joined: Fri Apr 21, 2017 5:33 pm

Fungus Tree...

#1 Post by Skavies »

Do I have to unlock it with a category point, or is there another quest later on that will buy it for me? I did the am battle, and the high peak thing and have the locked fungus tree.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Fungus Tree...

#2 Post by HousePet »

You have to unlock it.
My feedback meter decays into coding. Give me feedback and I make mods.

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: Fungus Tree...

#3 Post by ghostbuster »

Oozes have the fungus tree locked and the tempest quest unlocks it.
Wyrmics have the fungus tree already unlocked and the tempest quest increases its mastery.
All other classes gain the tree, but have to unlock it.

Skavies
Wayist
Posts: 28
Joined: Fri Apr 21, 2017 5:33 pm

Re: Fungus Tree...

#4 Post by Skavies »

thanks for the replies. Now if I could just stop sucking long enough to get somewhere...

Pretty sure my problem is I start to get the hang of a class, and unlock a new one, change to it without ever fully understanding the previous one, so I seem stuck.

Coldbringer
Archmage
Posts: 416
Joined: Mon Dec 15, 2014 10:08 pm

Re: Fungus Tree...

#5 Post by Coldbringer »

It just takes time to learn the game, what the rare monsters and bosses do that is dangerous and how to counter it mostly. Hope you're doing normal adventure mode to start with.
"You could skip it, i think it drops 0 xp and 1 copper [at most], you are better off selling oxygen to beggars to become rich."

Skavies
Wayist
Posts: 28
Joined: Fri Apr 21, 2017 5:33 pm

Re: Fungus Tree...

#6 Post by Skavies »

I played normal roguelike for the first month, recently I wimped out and started doing adventure, but on nightmare. may have to completly wimp out and do adventure normal, but will that teach me bad habits?

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Fungus Tree...

#7 Post by HousePet »

Normal adventure mode is the base line for the game, so don't feel bad about it.
The limited extra lives is intended to give you some protection from randomly generated nastiness and it also gives you the opportunity to experiment with a different strategy when you die.
My feedback meter decays into coding. Give me feedback and I make mods.

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Fungus Tree...

#8 Post by Micbran »

Skavies wrote:I played normal roguelike for the first month, recently I wimped out and started doing adventure, but on nightmare. may have to completly wimp out and do adventure normal, but will that teach me bad habits?
Nightmare is actually more difficult than normal now, so yes, Normal/Adventure is the standard mode, I wouldn't feel too bad about it. And no, it won't teach you bad habits unlike exploration mode.
A little bit of a starters guide written by yours truly here.

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