Undead tinkers?

Have a really dumb question? Ask it here to get help from the experts (or those with too much time on their hands)

Moderator: Moderator

Post Reply
Message
Author
ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Undead tinkers?

#1 Post by ghostbuster »

I tried to start an undead tinker.
They have the healing and water salve, but they do not start with any implant (neither injector, nor steam generator), and whenever you try to activate a salve there is a lua error (because of the lack of injector).
Obvioulsy it is a bug, but I do not know if it is because of the lack of implant at birth, or if they cannot use implants and they should not be allowed to be tinkers.
In terms of lore (or of physiology), I understand that nature items like infusions are forbidden. But I see no reason to forbid technology.
So my question: are undeads allowed to be tinkers and to use implants?

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Undead tinkers?

#2 Post by HousePet »

Was this in the vanilla campaign? It might be a bug that stopped the injectors from generating.
My feedback meter decays into coding. Give me feedback and I make mods.

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: Undead tinkers?

#3 Post by ghostbuster »

Yes, it was a skeletton in the vanilla campaign.

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: Undead tinkers?

#4 Post by Stuntofthelitter »

This sounds like it was an addon error. Skeletons definitely start with injectors and a steam generator.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

Post Reply