anyone know where the infusion slot number settings are?
i see infusions can be set at birth as already there, but from editting a save game to try to to add another slot I found errors get caused when another is attempted to be added or changed after the max slots have been filled.
so, to double amount of these slots on a new race, any idea where?
where is infusion slot number hidden?
Moderator: Moderator
Re: where is infusion slot number hidden?
The code doesn't support more than 6 inscriptions slots.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: where is infusion slot number hidden?
i see in resolvers.lua some inscriptions code.
when you say code, isnt code changeable, or what kind of code do you mean by that?
i see this and stuff with it in resolvers.lua
--- Random inscription resolver
local inscriptions_max = {
heal = 1,
protect = 1,
attack = 4,
movement = 1,
utility = 6,
teleport = 0, -- Annoying
}
when you say code, isnt code changeable, or what kind of code do you mean by that?
i see this and stuff with it in resolvers.lua
--- Random inscription resolver
local inscriptions_max = {
heal = 1,
protect = 1,
attack = 4,
movement = 1,
utility = 6,
teleport = 0, -- Annoying
}
Re: where is infusion slot number hidden?
Code is changeable, but not always in a neat, easy and compatible way.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: where is infusion slot number hidden?
i found a workaround for it. set equilibrium cost on talents masquerading in name as hyperlinked extra infusion slots. got one working.