where is infusion slot number hidden?

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xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

where is infusion slot number hidden?

#1 Post by xnd »

anyone know where the infusion slot number settings are?

i see infusions can be set at birth as already there, but from editting a save game to try to to add another slot I found errors get caused when another is attempted to be added or changed after the max slots have been filled.

so, to double amount of these slots on a new race, any idea where?

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: where is infusion slot number hidden?

#2 Post by HousePet »

The code doesn't support more than 6 inscriptions slots.
My feedback meter decays into coding. Give me feedback and I make mods.

xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Re: where is infusion slot number hidden?

#3 Post by xnd »

i see in resolvers.lua some inscriptions code.

when you say code, isnt code changeable, or what kind of code do you mean by that?

i see this and stuff with it in resolvers.lua


--- Random inscription resolver
local inscriptions_max = {
heal = 1,
protect = 1,
attack = 4,
movement = 1,
utility = 6,
teleport = 0, -- Annoying
}

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: where is infusion slot number hidden?

#4 Post by HousePet »

Code is changeable, but not always in a neat, easy and compatible way.
My feedback meter decays into coding. Give me feedback and I make mods.

xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Re: where is infusion slot number hidden?

#5 Post by xnd »

i found a workaround for it. set equilibrium cost on talents masquerading in name as hyperlinked extra infusion slots. got one working.

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