Removing Sustains

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Red
Uruivellas
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Joined: Sat Oct 04, 2014 8:03 pm

Removing Sustains

#1 Post by Red »

What abilities can remove sustains without having to drain the appropiate resources? I know COmbination Kick can, but I don't know of any other player abilities that can. (Weirdling Beast has Devourer Taint, which can remove sustains, but is unavailable to players.)
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Pigslayer
Halfling
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Re: Removing Sustains

#2 Post by Pigslayer »

Archmage and dispersal gloves have Disperse Magic. Corruptors have Corrupted Negation, but it checks against spell save. Alchemists have Dissolving Acid, but it also checks against saves iirc.

Red
Uruivellas
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Re: Removing Sustains

#3 Post by Red »

Disperse Magic, unless the talent description is wrong, works only on status effects.

Dissolving Acid can affect mental sustains.

Corrupted Negation only works on status effects.

There just really seems to be a big lack of sustain removal. All players get, unless there's more you and I have missed, is Combination Kick for anything and Dissolving Acid for mental sustains. Doesn't help a ton when a lot of the more dangerous sustains are magical.
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It hasn't worked yet.

Pigslayer
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Re: Removing Sustains

#4 Post by Pigslayer »

Corrupted Negation and Disperse Magic work on sustains, despite what the descriptions say.

Red
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Re: Removing Sustains

#5 Post by Red »

The description of Disperse Magic did seem off, since I've seen people advise using it on Linaniil to disable things like Wildfire.

Thanks for the info, Pigslayer.
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It hasn't worked yet.

Marson
Uruivellas
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Re: Removing Sustains

#6 Post by Marson »

It's a matter of interpretation. Most sustains create a status effect. Removing that effect turns off the sustain.

Red
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Re: Removing Sustains

#7 Post by Red »

How exactly does that work? Are sustains just treated as infinite duration status buffs, or is there more to it?
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It hasn't worked yet.

cctobias
Wyrmic
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Re: Removing Sustains

#8 Post by cctobias »

If you look at dissolving acid it will remove mental sustains OR mental/physical temporrary effects.

A physical sustain removal will not take off Unstoppable, but the temporary effect removal will. Thus Dissolving acid is extremely threatening to marauders/zerkers, but combo kick is not.

I think the corruptor removal checks saves and combo kick does not. Combo is the only thing in the game capable of removing all types of sustains.

There are very few removal abilities and you need to be careful about the sustain versus temporary effect removal parts. As far as I know these two categories are separate either something remove a sustain or a temporary effect it won't remove both unless its specifically coded to (ie. dissolving acid remove both types for mental). I think most are covered here for sustains, there are one or two other temporary removals I think in MS or solip for mental stuff (and Wildfire of course). Which type is more important is debatable and really depends on the strategy of your build (more sustained damage may need temporary effect removal more due to healing buffs)

Keep in mind however that in the case of psi-shield when you remove the shield it will still trigger its damage shield. Thus you only want to remove a psi-shield before you have done damage to thing or you may wind up actually worse off. This can be a gigantic pain in the ass for brawlers vs kinetic shield since they need combo point for combo kick and thus will simply be charging up a damage shield if they punch,punch,combo

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